Planetside Software Forums

Support => Terragen Support => Topic started by: WAS on January 06, 2016, 04:36:41 PM

Title: Is this a bug or? Masks viewed laterally
Post by: WAS on January 06, 2016, 04:36:41 PM
It seems mask fail when you look at them laterally. Is this a issue?

I am trying to colour fake stones, which when using the colour options changes the shapes because it uses said colours as a mask it seems when plugged into a child of a surface layer (darker the colour, the more the layer below shows). So I kept them bright white, and then used them as a mask to colour them.

At close range looking down at them it works fine, 100% of the rocks are covered, however at a distance, the mask seems to fail the more you look at it from the side.

(http://i.imgur.com/bcZ0vAw.png)
Title: Re: Is this a bug or? Masks viewed laterally
Post by: Dune on January 07, 2016, 02:47:13 AM
Using the stones for their own mask would never work perfectly if the stones bulge sideways across the boundaries of their (vertical) mask, I'd say.
Title: Re: Is this a bug or? Masks viewed laterally
Post by: WAS on January 07, 2016, 03:47:18 AM
So there is no way to colour stones 100% precisely? They don't colour themselves correctly, nor does a surface shader, and neither does masking in the colour? :\

This has always been a issue hat lead me to use the rock population. For sand and gravel or far away scenes the colour issue isn't much of a issue but I'm trying to do a close up mossy scene.
Title: Re: Is this a bug or? Masks viewed laterally
Post by: AP on January 07, 2016, 03:56:49 AM
This might be solution. Don't know though.

http://www.planetside.co.uk/forums/index.php/topic,18068.msg175212.html#msg175212
Title: Re: Is this a bug or? Masks viewed laterally
Post by: WAS on January 07, 2016, 01:11:35 PM
That's how its setup. Rocks and surface shader create solid white on high settings. After that is another surface layer using that mask.

No offense too I don't buy verticals being a issue. You can mask an entire mountain with a flat mask.