Why is Multi Shader deprecated when it can be used within a Parts Shader to give multiple tones of colour to a Part, such as the "Tufty Grass" TGO? Or is this how Terragen renders that file now?
Nevermind, I understand it now.
The Multishader was the solution to texturing with UVs *before* we had Parts Shaders. It was limited to only 16 channels, whereas you can have an unlimited number of Parts Shaders. That's why it was deprecated.
- Oshyan