Planetside Software Forums

Support => Terragen Support => Topic started by: WAS on January 08, 2016, 02:03:09 PM

Title: Multi Shader
Post by: WAS on January 08, 2016, 02:03:09 PM
Why is Multi Shader deprecated when it can be used within a Parts Shader to give multiple tones of colour to a Part, such as the "Tufty Grass" TGO? Or is this how Terragen renders that file now?

Nevermind, I understand it now.
Title: Re: Multi Shader
Post by: Oshyan on January 09, 2016, 03:28:30 PM
The Multishader was the solution to texturing with UVs *before* we had Parts Shaders. It was limited to only 16 channels, whereas you can have an unlimited number of Parts Shaders. That's why it was deprecated.

- Oshyan