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General => Image Sharing => Topic started by: Volker Harun on January 13, 2016, 03:22:21 AM

Title: Functional - S03E01 - 03
Post by: Volker Harun on January 13, 2016, 03:22:21 AM
A thread for some images with mainly functions involved. If not stated otherwise without postwork.

This one is based on mogn's setup with perlin noise to make square-ish noise. In fact, it is cubic. The gaps are 2-dimensional, though. The involved functions can be get over here: http://www.planetside.co.uk/forums/index.php/topic,5670.msg109907.html#msg109907

The soft shadows do not seem to work properly on the sharp edges. The AA seems to have problems, too. Guess it is time to give the soft minimum/maximum-nodes a chance ;-)
Title: Re: Functional - S03E01
Post by: TheBadger on January 13, 2016, 10:50:07 AM
Hi volker! First that light is awesome. And the image its self is plenty fun to look at.

I wanted to point you to some more threads that may save you some time.
http://www.planetside.co.uk/forums/index.php/topic,9147.15.html

I think that if you go through this thread and then a couple of others from ulco, than you will save some time. this is one of my favorite topics to watch so I look forward to hearing what conclusions you make and solutions you come up with.

Your renders are quite nice and I have read a bunch of your older threads going years back. So looking forward to see what you do now that you are back in the fun :)

Just posting because of your post in the other thread where you mentioned me. I wanted to make sure you had the work that others already did so you can build on that rather than starting fresh.... incase you did not see it I mean.  :)

Ill tell you right now from my perspective, its all far to complex. Anything you can do to simplify any solution you come up with would be really nice to hear about.
Title: Re: Functional - S03E01
Post by: archonforest on January 13, 2016, 10:52:49 AM
Great! I really like this!
Title: Re: Functional - S03E01
Post by: Volker Harun on January 13, 2016, 01:36:17 PM
Hey Badger :-) Now you get me ;-) I am too lazy to read all this stuff :-)
At least for the moment.
I am having some ideas that I want to follow first ... and after that, when dissapointment catches me, I will be ready for that input :-D

For now I am going to play with the 'Gain Node'. And on the second machine a plain squarish picture is rendering. It'll be uploaded in 14h or so.

I really appreciate your effort to help me save time ... :-) 
Title: Re: Functional - S03E01
Post by: TheBadger on January 13, 2016, 02:41:44 PM
lol
Go get em'!
Errr, tomorrow. Or the next day.
Well, patients is something PlanetSide believes I should learn better anyway. They have been trying for years ::) ;D

Title: Re: Functional - S03E01
Post by: otakar on January 13, 2016, 02:58:52 PM
Very cool. The jagged edges on the shadows are strange. Can you texture the vertical surfaces properly?
Title: Re: Functional - S03E01
Post by: Volker Harun on January 13, 2016, 04:27:46 PM
@otakar ... not with the setup, that I used. I would need to build the nodes in a chain with a compute terrain node above the shader for the 'verticals'. If I succeed, I'll post the file.
Title: Re: Functional - S03E01
Post by: DocCharly65 on January 14, 2016, 02:46:47 AM
Very cool! and somehow scaring. Remembers me to "The Evil Within"
Title: Re: Functional - S03E02
Post by: Volker Harun on January 14, 2016, 02:58:27 AM
Nothing special, just the above mentioned render with more squares.
Title: Re: Functional - S03E01
Post by: Hannes on January 14, 2016, 03:42:15 AM
Cool. And somehow weird... :)
Title: Re: Functional - S03E01
Post by: mhaze on January 14, 2016, 04:26:21 AM
Wonderful colours and textures.
Title: Re: Functional - S03E01
Post by: archonforest on January 14, 2016, 08:16:42 AM
This is the 8 bit version... :D
Title: Re: Functional - S03E01
Post by: Volker Harun on January 14, 2016, 09:44:41 AM
@otakar ... S03E01 Directors Cut attached ... shading and displacements on the cubes' sides. Changed a bit the coloring and as mentioned above the function-setup.
Title: Re: Functional - S03E01 - 02
Post by: bobbystahr on January 14, 2016, 09:51:59 AM
Wow and thanks very much Volker. This added to Clay's rumble rock should nicely fill in the bored spots of my retired day, heh heh heh
Title: Re: Functional - S03E01 - 02
Post by: j meyer on January 14, 2016, 01:23:26 PM
Very square. ;)
Title: Re: Functional - S03E01
Post by: archonforest on January 14, 2016, 02:20:06 PM
Quote from: Volker Harun on January 14, 2016, 09:44:41 AM
@otakar ... S03E01 Directors Cut attached ... shading and displacements on the cubes' sides. Changed a bit the coloring and as mentioned above the function-setup.
Thx for sharing the file. I really like it. ;)
Title: Re: Functional - S03E01 - 02
Post by: fleetwood on January 14, 2016, 03:29:34 PM
Most interesting. Thanks for sharing.
Title: Re: Functional - S03E01 - 02
Post by: otakar on January 14, 2016, 03:58:37 PM
Thanks for the file. Great that you've shown it can be done! Will be useful for procedurally built/displaced objects.
Title: Re: Functional - S03E01 - 02
Post by: Hannes on January 14, 2016, 05:26:13 PM
Great! Thanks Volker.
Title: Re: Functional - S03E01 - 02
Post by: mogn on January 15, 2016, 04:43:22 AM
Thanks
Title: Re: Functional - S03E03
Post by: Volker Harun on January 15, 2016, 12:35:37 PM
Work in Progress ...
I had this sin-function (floor and sphere) in my head since yesterday and am quite glad, that the result is quite symetric.

But, I have the problem with that sphere. It is displaced by a distant shader. And the transition of sphere and displacement misses any softness. Well, there is no transition at all ;-)

Any ideas - concerning the transition or any other aspect of Episode 3?
Title: Re: Functional - S03E01 - 03
Post by: bobbystahr on January 15, 2016, 02:36:47 PM
Wish I could help but I've no idea...never even thought of displacing with a Distance shader...watching with interest though.
You make interesting/confounding images and even more confounding problems...keep up the good work as we're all learning from this stuff.
Title: Re: Functional - S03E01 - 03
Post by: DannyG on January 16, 2016, 12:05:32 AM
So good to see your style again. Keep them coming
Title: Re: Functional - S03E01 - 03
Post by: Dune on January 16, 2016, 02:33:18 AM
I've used distance shaders to displace waterfalls, and saw the hard lines too. What if you unclamp the colors? And what if you add a soft min or soft max?
Title: Re: Functional - S03E01 - 03
Post by: inkydigit on January 17, 2016, 12:29:49 PM
 8)
Hip to be Sq.
killer cubes!
Title: Re: Functional - S03E01 - 03
Post by: bobbystahr on January 17, 2016, 01:46:27 PM
Quote from: inkydigit on January 17, 2016, 12:29:49 PM
8)
Hip to be Sq.



Groooan
Title: Re: Functional - S03E01 - 03
Post by: Volker Harun on January 18, 2016, 04:47:50 AM
Over the weekend I was working on getting a softer and more organic feeling to the floor but to maintain some technical aspects.. Right now ... no spheres ... and I have no idea, where this is driving me to.
Title: Re: Functional - S03E01 - 03
Post by: AP on January 18, 2016, 04:50:13 AM
A lava shader grid world.
Title: Re: Functional - S03E01 - 03
Post by: archonforest on January 18, 2016, 05:07:37 AM
Wow, great looking stuff.
Title: Re: Functional - S03E01 - 03
Post by: Dune on January 18, 2016, 08:11:17 AM
Giant fabric. You could drape it over a shape.
Title: Re: Functional - S03E01 - 03
Post by: Volker Harun on January 18, 2016, 08:14:01 AM
Yes, indeed ... I am just tinkering through my old Groboto-OBJs to find some decent model. And I think I found a weird enough shape ;-)

Edit: Picture attached
I am going for the model shown below.

Title: Re: Functional - S03E01 - 03
Post by: bobbystahr on January 18, 2016, 12:00:03 PM
Can't wait to see that...you do amazingly original work Volker....
Title: Re: Functional - S03E01 - 03
Post by: DocCharly65 on January 19, 2016, 02:57:28 AM
That's all very cool work!

My favorit is 160112_Func-05_PoV-01_Srf-02_Atm-01_Wat-00 at the moment but I am curious what you will do with that new shape! Scaring AND beautiful!
Title: Re: Functional - S03E01 - 03
Post by: Volker Harun on January 19, 2016, 03:02:51 AM
That old shape will not work. The mesh needs to be reassigned with a map in Blender, and I am too lazy for this right now ;-)
Concerning the naming of my images, I might rethink my current strategy, though :-D