free download
https://developer.nvidia.com/gameworksdownload#?dn=texture-tools-for-adobe-photoshop-8-55
Booooo, seems I have a 32 bit version of PS and the plugin is 64....
Thanks Bobby
Not sure I understand the plugin, but I do see that there are two separate downloads on the page, 32 bit and 64 bit.
Quote from: fleetwood on January 22, 2016, 03:57:03 PM
Thanks Bobby
Not sure I understand the plugin, but I do see that there are two separate downloads on the page, 32 bit and 64 bit.
I musta clicked 64 on auto pilot...will check it out again
This should make more sense.
D'oh...put it where it should be, photoshop as well and everyone's happy in BobbyWorld. But I don't get that screen...are you in 64 bit Chris?
3 maps with normals which took seconds a piece to \create even with tweaking....happy here
Quote from: bobbystahr on January 22, 2016, 06:57:00 PM
D'oh...put it where it should be, photoshop as well and everyone's happy in BobbyWorld. But I don't get that screen...are you in 64 bit Chris?
Yes.
Quote from: Chris on January 22, 2016, 11:40:11 PM
Quote from: bobbystahr on January 22, 2016, 06:57:00 PM
D'oh...put it where it should be, photoshop as well and everyone's happy in BobbyWorld. But I don't get that screen...are you in 64 bit Chris?
Yes.
Quandry resolved...thanks...
Probably just confused, but did you say that you used normal maps in TG?
Quote from: TheBadger on January 23, 2016, 04:51:47 PM
Probably just confused, but did you say that you used normal maps in TG?
down below in post 7 Michael,,,normals for displacement
I still don't get how any app can get normals from a photograph. It has to interpret colors or light/dark, and as soon as a feature is light, but low, it will be interpreted as high. So I don't really believe normal map or displacement map makers (unless from a 3D modeler of course), unless you check them carefully and rework if necessary.
Quote from: Dune on January 24, 2016, 02:18:13 AM
I still don't get how any app can get normals from a photograph. It has to interpret colors or light/dark, and as soon as a feature is light, but low, it will be interpreted as high. So I don't really believe normal map or displacement map makers (unless from a 3D modeler of course), unless you check them carefully and rework if necessary.
I dunno Ulco, the image I posted has only displacement from the alleged "normal" maps and looks pretty darn convincing to me.