Planetside Software Forums

General => Terragen Animation => Topic started by: Clay on February 16, 2016, 12:46:59 am

Title: Mars animation test
Post by: Clay on February 16, 2016, 12:46:59 am
So just did a quick test animation, real quick one, Have a question on the fake stone image map shader, uhhh how do I bake that texture to the images for animation? Everything else looks fine...interesting.
Title: Re: Mars animation test
Post by: Kadri on February 16, 2016, 01:01:29 am

One way is if you use camera projection for the stones duplicate the camera but don't animate this one and use this camera for the texture projection.
Title: Re: Mars animation test
Post by: Clay on February 16, 2016, 01:42:01 am
Quote from: Kadri on February 16, 2016, 01:01:29 am

One way is if you use camera projection for the stones duplicate the camera but don't animate this one and use this camera for the texture projection.
That's the way I have it set. "project through camera" interesting, maybe a Mac bugger?
Title: Re: Mars animation test
Post by: Kadri on February 16, 2016, 05:34:06 am

Post the TGD file without many of the textures,shaders that aren't needed etc. here if you want.
It would be enough to see if it is a camera projection related problem most probably.
Not sure about the Mac side.
Title: Re: Mars animation test
Post by: bobbystahr on May 27, 2016, 02:33:14 am
Put a transform shader between the texture and the FSs and set it to world, I think that locks the texture to what it's on...don't have TG up at the moment but I think I recall advice along that line.