Planetside Software Forums

General => File Sharing => Topic started by: mogn on March 25, 2016, 10:28:32 AM

Title: Colored bricks
Post by: mogn on March 25, 2016, 10:28:32 AM
Two layers, no other reds.
First layer contains all blue functions, no random functions.
Second layer for adding colors.
Title: Re: Colored bricks
Post by: Dune on March 25, 2016, 11:00:00 AM
Nice, and always handy. Thanks, mogn.
Title: Re: Colored bricks
Post by: archonforest on March 25, 2016, 12:46:25 PM
Thx!
Title: Re: Colored bricks
Post by: bobbystahr on March 26, 2016, 05:41:59 PM
Quite handy, thanks very much.
Title: Re: Colored bricks
Post by: AP on March 26, 2016, 06:24:13 PM
Neat. It would work well for a man made structure or with more adjustments, a stone wall.

I wonder what is with the tiny distortions though?
Title: Re: Colored bricks
Post by: Dune on March 27, 2016, 03:03:33 AM
The edges may not be entirely smooth, causing some miscalculation?
Title: Re: Colored bricks
Post by: mogn on March 27, 2016, 04:40:37 AM
Quote from: Dune on March 27, 2016, 03:03:33 AM
The edges may not be entirely smooth, causing some miscalculation?

Most of "miscalculation" are shadows.
Title: Re: Colored bricks
Post by: mhaze on March 27, 2016, 04:49:45 AM
Thank you for yet another useful file.
Title: Re: Colored bricks
Post by: mogn on March 27, 2016, 06:18:51 AM
Some changes:
The profile changed: the sqrt changed to abs, the smooth limit changed to 0.5
The value input of the hsv color shader is calculated in the interval 0.1..6/7
The displcament multiplier is the hsv shader weighed by 0.4, 0.4, 0.2.
Elimination of the mix shader(replaced by a dot shader with the about weights,
seems to be more efficient.
Title: Re: Colored bricks
Post by: AP on March 28, 2016, 02:50:20 AM
Neat stuff.    8)
Title: Re: Colored bricks
Post by: Kadri on March 28, 2016, 04:49:30 AM

Thanks.
Title: Re: Colored bricks
Post by: Agura Nata on September 13, 2016, 10:45:36 AM
Thank`s :-)