Planetside Software Forums

General => Terragen Discussion => Topic started by: ajcgi on May 23, 2016, 11:27:55 AM

Title: Analysing slopes
Post by: ajcgi on May 23, 2016, 11:27:55 AM
Is it possible to analyse slopes in a more advanced way than just their slope or elevation?
Ideally I want to be able to automatically find bits that aren't rough and roughen them up, and only those areas.
I know there are ways of generating terrain with erosion mattes and so on, but let's say I've already done that and want to find remaining areas of smoothness. I guess that's what I'm after - a smoothness analyser.
Another thing I'd like to be able to do is to apply shaders based on their slope in x,y, or z directions rather than all directions.
Title: Re: Analysing slopes
Post by: Dune on May 23, 2016, 12:04:57 PM
Interesting thought. If you work with fractals (their colors) for basics, you might be able to use those as masks and not needing to have to find smooth areas. But I agree a smoothness finder would be very handy, though difficult to implement, I'm sure.
For the latter you'd have to work with the 'get normal' blue stuff, I suppose. Get your angles from there.
Title: Re: Analysing slopes
Post by: ajcgi on May 24, 2016, 07:10:35 AM
Yes I've come up with some stuff that nearly works in that regards. Just need some spare time to refine it rather than doing it on a live project. :D

I'm glad I'm not the only one who'd like a smoothness analyser. I've kinda done something similar in other software but not TG.