Planetside Software Forums

General => Terragen Discussion => Topic started by: AP on July 04, 2016, 07:22:43 am

Title: Ozone factor tip
Post by: AP on July 04, 2016, 07:22:43 am
Adjusting the Ozone factor slider to as high as 10 appears to serve as a decent substitute for night time.
Title: Re: Ozone factor tip
Post by: Mr_Lamppost on July 04, 2016, 04:45:34 pm
Yes I tried that yesterday, the old Day for Night look because moonlight really is blue  :D
Title: Re: Ozone factor tip
Post by: reck on July 04, 2016, 05:15:26 pm
Nice tip
Title: Re: Ozone factor tip
Post by: AP on July 04, 2016, 05:49:40 pm
Also if it is too blue, the color can always be desaturated or changed to another color.
Title: Re: Ozone factor tip
Post by: Mr_Lamppost on July 04, 2016, 07:15:28 pm
Yeh but the blue is part of the Day for Night effect.
Title: Re: Ozone factor tip
Post by: AP on July 04, 2016, 08:10:53 pm
I have to try out more tests to see how blue the night sky is. I only tried this the one time. Even an ultramarine blue might look very nice.
Title: Re: Ozone factor tip
Post by: Dune on July 05, 2016, 01:59:34 am
The problem with night images is that you'd have to desaturate everything, also the objects. And the center of the image should be blurred  ;)
Title: Re: Ozone factor tip
Post by: AP on July 05, 2016, 02:06:16 am
That is true. At least there is a blue node for that.   
Title: Re: Ozone factor tip
Post by: bigben on July 10, 2017, 01:39:13 am
Except moonlight is essentially sunlight, just a lot less of it.  Try just setting the strength of sunlight to 0.1 - 0.3 ;)
Title: Re: Ozone factor tip
Post by: Dune on July 10, 2017, 03:37:04 am
The Long Stranger rides again! Good to see you back, Ben.
Title: Re: Ozone factor tip
Post by: bigben on July 10, 2017, 09:32:39 am
Yes, the mask man is back  ;)
Title: Re: Ozone factor tip
Post by: bobbystahr on July 11, 2017, 11:38:26 am
Quote from: bigben on July 10, 2017, 09:32:39 am
Yes, the mask man is back  ;)


Yeah, welcome back problem solver heh heh, been a while indeed.