I am just trying out the Beta for skybox generation and I observed some (from my side) unexpected behavior which makes it in my opinion almost impossible to work correct and with predictable results.
I am using the RTP to get a better understanding of how my cloudscene looks and when I do the final render, all the colors are significantly different, most notably in a range of yellow to red I have the most shifts.
This makes it really hard to predict how the render will look in the end and it needs a lot of trial and error to get the colors right. In general, it feels like RTP is always more saturated and colors are more intense....in the final render, yellow/orange shifts are less strong and the image looks slightly more washed out in comparison.
My problem is that I really dont mind which one is the more accurate as long as they look the same, because right now, its very time consuming to get a final render that looks like what you came up with in RTP.
Are there any known issues with the consistency or is this just some sort of general limitation?
Thanks a lot!
Hi, welcome to the forum!
There is this:
http://www.planetside.co.uk/forums/index.php/topic,21728.msg218519.html#msg218519
...and there may be some differences in the atmosphere. I'm aiming to improve in future.
However, saturation differences are not really what I would expect. I'd be interested to see some examples, if you can show them.
Matt
Thanks a lot Matt,
I will continue to post over there :)
Quote from: Matt on July 20, 2016, 04:02:48 AMHi, welcome to the forum!
There is this:
http://www.planetside.co.uk/forums/index.php/topic,21728.msg218519.html#msg218519
...and there may be some differences in the atmosphere. I'm aiming to improve in future.
However, saturation differences are not really what I would expect. I'd be interested to see some examples, if you can show them.
Matt
Hi Matt,
i have the same issue. It is so hard to judge and in RTP it looks always really awesome with a lot of depth. But in the render viewer it is always washed out and the atmoshpere on the horizon is almost not visible until I use crazy saturation values in the atmosphere. Any news on that?
Cheers,
Max
Yeah the atmosphere od RTP and cloud lighting has never represented a render to me. Colors, contrast, etc dont seem to match. Good for rough idea of ray traced lighting