Still a WIP, and the boy in the orange shirt doesn't seem posed quite right, but can't put my finger on it.
As always C&C's are very welcome.
Pretty good already. I don't see much wrong with that boy. What I do think is the 'thing' the right bicycle is leaning against should have some better textures. It's a treetrunk I suppose. And I would add more low veggies.
Great sycamores! Love the bark on those. And what is he pointing at? Great render.
Very nice render. Love the abundance of colors. Well done.
Quote from: Dune on September 10, 2016, 10:11:56 AM
Pretty good already. I don't see much wrong with that boy. What I do think is the 'thing' the right bicycle is leaning against should have some better textures. It's a treetrunk I suppose. And I would add more low veggies.
Agree...reminiscent of that nice summer afternoon feeling that I recall as a ute biking along the river trails here....bit of work on that one object and some more ground cover veg which in my area proliferate these areas, I'd call this a final....
A little work on the object behind the right hand bike? - Ok :)
Anyway for me it's an absolutly great render. Looks for me like a 1965 version of Tom Sawyer and Huck Finn.
You capture childhood so very well. Great image.
Added vegetation and texture to the sycamore tree and a few other minor tweaks.
The bark coloring on the sycamore tends to a yellowish/brown/grey (as opposed to the more common greenish/white/grey) and is fairly common in the US Ohio Valley region.
And the boy is pointing at either a riverboat, a whale or the loch ness monster - never can be sure what's going on in a 10-year-old's mind.
Appreciate the comments very much! :)
****** Crud, just realized I uploaded the wrong picture. Will correct that tonight.
****** Correct picture uploaded
A few small changes and I think I'll let it go at that.
Thanks all for the feedback
really nice one cam.
Turned out really well. I like the boulder more than the trunk. Good work! There's one thing that would bother me, but I won't harass you with it.
Quote from: Dune on September 17, 2016, 02:46:15 AM
There's one thing that would bother me, but I won't harass you with it.
What's that? Would appreciate any observations you've got
The fallen leaves, especially on the right, are floating a bit. That's all.
great job, and Dune has a fine eye :-)=;)
A sweet, idyllic scene. A Norman Rockwell-esque illustration of childhood and innocence, very nicely done!
Upon 2nd look I am compelled to ask...what's the story with the glass globe on a stand there?
It's really good now! I love it :)
... ok in very small letters: In fact perhaps a little work on the leaves? Please?
@ Dune and Doc Charlie, yeah, leaves need some work. I know what the problem is: origin point of a leaf object will locate to the highest point of the surface directly beneath it. That, coupled with the fact that the leaf will remain horizontal instead of following the slope of the ground, leads to the floating effect. Still trying to figure out how to fix something like that. :(
You can't really, only get quite close. You need to have a compute normal or compute terrain at the end of the line where the leaves pop sit on, with a very small patch size, less than the default meter. Maybe even 0.05m or so. You can then even try rotation, and every leaf should sit on the smallest bumps and rotate with its angle. You could try something olike this in a clean setup, just with some ground displacement and the leaves.
Quote from: bobbystahr on September 17, 2016, 08:59:37 AM
Upon 2nd look I am compelled to ask...what's the story with the glass globe on a stand there?
well, the metal arbor and orrery are modeled after the ones my wife put in our backyard (see image below) as decorative pieces. Her former boss-lady had a glass globe in her back yard and I wondered how it might look if I modeled all three items and put them in a single picture.
Quote from: masonspappy on September 18, 2016, 02:13:40 PM
Quote from: bobbystahr on September 17, 2016, 08:59:37 AM
Upon 2nd look I am compelled to ask...what's the story with the glass globe on a stand there?
well, the metal arbor and orrery are modeled after the ones my wife put in our backyard (see image below) as decorative pieces. Her former boss-lady had a glass globe in her back yard and I wondered how it might look if I modeled all three items and put them in a single picture.
Seems like you got some nice neighborhood(forest) there!
A nice garden and little forest!
(at first glance I thought it's a render (quite tired at the moment and you can never be sure in this forum ;D ;) )
"Her former boss-lady had a glass globe in her back yard and I wondered how it might look if I modeled all three items and put them in a single picture. "
Cool...was a mystery but as it reproduces...all is good...
Quote from: DocCharly65 on September 18, 2016, 05:29:37 PM
(at first glance I thought it's a render (quite tired at the moment and you can never be sure in this forum ;D ;) )
Doc, if I ever get that good I will hang out my own Terragen Consulting Shingle.
Quote from: masonspappy on September 21, 2016, 04:22:24 PM
Quote from: DocCharly65 on September 18, 2016, 05:29:37 PM
(at first glance I thought it's a render (quite tired at the moment and you can never be sure in this forum ;D ;) )
Doc, if I ever get that good I will hang out my own Terragen Consulting Shingle.
Dito! ;D
So, one more time. Using 6 leaf populations at various angles to get that 'scattered look' to overcome the floating leaf problem.
Quote from: masonspappy on September 23, 2016, 02:37:24 PM
So, one more time. Using 6 leaf populations at various angles to get that 'scattered look' to overcome the floating leaf problem.
That indeed works...
It does, great work.
Since you have six populations, would shadows off on a couple of them decrease the floating look also? I love this image, excellent composition.
That was indeed a very minor thing I noticed too, but didn't want to harass again :P But you're right. What would be helping is decrease opacity of each leaf to 0.501. Makes the shadows much lighter. Don't save them as such as objects though (I'll warn again).
well done :-)
So, I tried it both ways. Setting opacity to .501 gives it a richer look, I think. But turning off shadows lessens the effect of leaves floating. I spent several hours sitting on the back porch with a glass of wine, studying piles of leaves (wife says I should stop napping, put down the wine and rake the damn leaves - she clearly doesn't appreciate art) and think that leaves occupy a definite 3D volume with random small shadows that erase the flattish look. So I'll set the leaf opacity to .501 and re-render.
Will not argue with a loaded duck, lol.
Quote from: masonspappy on September 25, 2016, 01:21:01 PM
So, I tried it both ways. Setting opacity to .501 gives it a richer look, I think. But turning off shadows lessens the effect of leaves floating. I spent several hours sitting on the back porch with a glass of wine, studying piles of leaves (wife says I should stop napping, put down the wine and rake the damn leaves - she clearly doesn't appreciate art) and think that leaves occupy a definite 3D volume with random small shadows that erase the flattish look. So I'll set the leaf opacity to .501 and re-render.
I think, based on your tests, that that's the correct direction. Gonna look great!
;D (Art needs 'a little' wine indeed)