Planetside Software Forums

General => Image Sharing => Topic started by: Dune on October 21, 2016, 12:08:20 PM

Title: River Preset
Post by: Dune on October 21, 2016, 12:08:20 PM
I'm working on a procedural river preset (for NWDA, presumably), where the water has deposited higher banks and left low areas in its meandering business. The plain colored areas are masked and open to any adjustments.

Title: Re: River Preset
Post by: yossam on October 21, 2016, 12:41:29 PM
Looks good............ :)
Title: Re: River Preset
Post by: zaxxon on October 21, 2016, 01:57:18 PM
Killer idea! Should be a "necessary" item for most of us here.
Title: Re: River Preset
Post by: bobbystahr on October 21, 2016, 02:15:07 PM
As all of your offerings there, this could become a 'go to' preset and could save many much time...looking promising.
Title: Re: River Preset
Post by: Lady of the Lake on October 22, 2016, 01:36:35 PM
Ah, very nice. 
Title: Re: River Preset
Post by: Rumburak on October 22, 2016, 03:04:08 PM
I'm trying to create a river at the moment and that preset would be extremely helpful.  :)
Title: Re: River Preset
Post by: Dune on October 23, 2016, 02:28:47 AM
I will add some more masking presets (perhaps for a road as well), and get this to NWDA one of these days.
With a few reseeds totally different, but still logical riverscapes should be possible, and adding details in specified surface shaders will change the whole appearance quite easily (do I sound like a salesman already  :P )
One more basic masked file render and some results from one POV, just added different stuff to different surface shaders:
Title: Re: River Preset
Post by: Kadri on October 23, 2016, 02:44:10 AM

Sweet :)
Title: Re: River Preset
Post by: bobbystahr on October 23, 2016, 02:45:46 AM
Not so much a salesman as an educator...looks promising.
Title: Re: River Preset
Post by: archonforest on October 23, 2016, 03:04:24 AM
nice set-up!
Title: Re: River Preset
Post by: mhaze on October 23, 2016, 06:03:03 AM
Nice, you've got one customer already!
Title: Re: River Preset
Post by: fleetwood on October 23, 2016, 08:23:26 AM
Looks good and very useful.  8)

(I'm still unhappy  that Planetside chose to deprecate the "make river" heightfield option in such a way that old files that used it don't simply give a warning message, they crash Terragen immediately upon opening them . But then I was apparently the only one who used it. )
Title: Re: River Preset
Post by: luvsmuzik on October 23, 2016, 09:24:00 AM
Quote from: fleetwood on October 23, 2016, 08:23:26 AM
Looks good and very useful.  8)

(I'm still unhappy  that Planetside chose to deprecate the "make river" heightfield option in such a way that old files that used it don't simply give a warning message, they crash Terragen immediately upon opening them . But then I was apparently the only one who used it. )

No, I used that feature too, fleetwood. I don't know why either.
That said, I am wondering Dune, when you make these presets, do you test them on units that the general public have, old stuff like a few of us still have, to see how they function? I love this program from day one, but don't know if it can always be used for just pleasure, or going in a new direction?

Either way I can piddle with what already works, but would hate to not use it at all.
Your efforts are outstounding yet again!
Title: Re: River Preset
Post by: Kadri on October 23, 2016, 09:32:26 AM

Not an elegant solution but have you tried to edit the TGD files directly?
Although it wouldn't help much if you want the river and if it doesn't work at all in the newer versions.
Exporting from an old version as a heightfield, TER  file etc. might be easier maybe. 
Title: Re: River Preset
Post by: zaxxon on October 23, 2016, 09:50:52 AM
This preset just keeps looking better and better, sign me up!
Title: Re: River Preset
Post by: fleetwood on October 23, 2016, 09:58:43 AM
@ Kadri
  Yes, I edited those old ones with an xml editor to remove "make river" and at least be able to still open them in Terragen if I wanted to remind myself about results and networks done some time ago such as base terrain or stone setups or atmosphere.
Title: Re: River Preset
Post by: Kadri on October 23, 2016, 10:02:25 AM
Quote from: fleetwood on October 23, 2016, 09:58:43 AM
@ Kadri
  Yes, I edited those old ones with an xml editor to remove "make river" and at least be able to still open them in Terragen if I wanted to remind myself about results and networks done some time ago such as base terrain or stone setups or atmosphere.

Does it crash when you copy-paste an old node directly too?
Title: Re: River Preset
Post by: fleetwood on October 23, 2016, 11:02:21 AM
You can paste an unconnected node. But it will crash as soon as you connect it to a heightfield.

Title: Re: River Preset
Post by: Dune on October 23, 2016, 11:46:50 AM
Move it, guys, this has nothing to do with the river carving of the old days  ;) And to be clear, this setup doesn't carve a river in a mountain! It masks out a valley in which a river flows, though you can always add some gradient if really needed.

Quotedo you test them on units that the general public have, old stuff like a few of us still have, to see how they function
I tested this on the latest TG4 version, but there's nothing in it that wouldn't work in an earlier version, no fancy stuff (and only one or two blue nodes).
Here's some screendumps from the pdf.
It's a very basic but versatile, masked setup, and you'd have to fill in the blancs using the masks to get the terrain you want. If you want a grassy plain in the valley, add grass colors and displacement or pops; if you want strata in the high country, add strata; if you want rocks and gravel or sand in the river, add some fake stone setup and color it. If you want a tarmac road, add tarmac (which it almost is now); if you want a gravel road, add a fake stone mix.
If you want another layout of the river, reseed, and the other components will move with it, if you don't want the mudflats; slide the stream itself wider; if you don't want the road, disable it. If you want just a path or a highway, adjust the width. It's pretty self-explanatory (I labeled all nodes, added some notes, and there's a pdf), and actually not very difficult to understand (no internal nodes either, so easy to follow lines).
Title: Re: River Preset
Post by: Dune on October 23, 2016, 12:06:07 PM
I just opened the file in version 3.7 and it all worked. Did some reseeds to check what happens....
Title: Re: River Preset
Post by: Kadri on October 23, 2016, 12:20:42 PM
Quote from: fleetwood on October 23, 2016, 11:02:21 AM
You can paste an unconnected node. But it will crash as soon as you connect it to a heightfield.

Hmm...i see. Maybe Oshyan and Matt can help.


Quote from: Dune on October 23, 2016, 11:46:50 AM
Move it, guys, this has nothing to do with the river carving of the old days  ;)
...

Nooo! What is a forum for without off topic posts  ;D
Title: Re: River Preset
Post by: fleetwood on October 23, 2016, 12:34:12 PM
Ulco,  Sorry if strayed into old stuff that has no importance... for sure that is all water under the bridge  :)
Title: Re: River Preset
Post by: bobbystahr on October 23, 2016, 01:19:44 PM
I really like the added road, that always screws me up for some reason. Hopefully the new machine will be running by the time to get ths in the store as this machine is just tooooo sloooow for anything...spinning wheel syndrome....
Title: Re: River Preset
Post by: Oshyan on October 23, 2016, 04:42:11 PM
Quote from: Dune on October 23, 2016, 12:06:07 PM
I just opened the file in version 3.7 and it all worked. Did some reseeds to check what happens....

3.7 was never public Ulco. You'd have to check in 3.4 to make sure it works in the last public TG3 version.

- Oshyan
Title: Re: River Preset
Post by: Oshyan on October 23, 2016, 04:43:37 PM
Quote from: fleetwood on October 23, 2016, 11:02:21 AM
You can paste an unconnected node. But it will crash as soon as you connect it to a heightfield.

I'm almost positive this is not intended behavior, primarily because we take backward compatibility pretty seriously around here. So even when we decide to deprecate something (which does happen sometimes, always for good reason), it should not generally be causing crashes, especially when loading older projects. I'm not sure if we can fix it at this point, but I just want to communicate at the least that "deprecating it in a way that causes a crash" is not a normal Planetside Software approach to such problems.

- Oshyan
Title: Re: River Preset
Post by: otakar on October 24, 2016, 01:10:03 PM
You've certainly put a lot of effort into this, both in designing and documenting it. So you get both a road and a river in this package if I understand it right? What, no waterfall? Just kidding  ;D
Title: Re: River Preset
Post by: bobbystahr on October 24, 2016, 01:33:28 PM
Just butting in on this thread to thank Ulco for the awesome birthday surprise...now I just gotta figure out the network but fortunately there's a pdf which looks like it should help lots...Many thanks Dune....
Title: Re: River Preset
Post by: Dune on October 25, 2016, 03:25:53 AM
Anything to spark some more interest in TG (and get some more nice renders on this forum). And yes, I added the road, which you can expand of course with lines and such (the colors you see are mere masking colors). I realize seeing a network by someone else, first dazzles you, but I tried to add a lot of explanatory information in the titles, and have it layed out logically. The now added (extended) file will certainly help to see where you can put your details.

EDIT: a waterfall could be done, a small rapids-like feature is not that hard.... maybe some day.  ;)
Title: Re: River Preset
Post by: bobbystahr on October 25, 2016, 09:44:21 AM
Quote from: Dune on October 25, 2016, 03:25:53 AM
Anything to spark some more interest in TG (and get some more nice renders on this forum). And yes, I added the road, which you can expand of course with lines and such (the colors you see are mere masking colors). I realize seeing a network by someone else, first dazzles you, but I tried to add a lot of explanatory information in the titles, and have it layed out logically. The now added (extended) file will certainly help to see where you can put your details.

EDIT: a waterfall could be done, a small rapids-like feature is not that hard.... maybe some day.  ;)

The .pdf really really helps..we all should include those on complex shares...If I ever come up with a sharable idea that's what I'll do.
Title: Re: River Preset
Post by: DocCharly65 on October 25, 2016, 04:07:19 PM
Good idea, Bobby!

Looking forward to the time, when I have time to play with new experiments. I think this river preset would be one of them  :)
Title: Re: River Preset
Post by: 3DnTechNut on October 29, 2016, 04:20:53 PM
Wow! That river is looking amazing!
Title: Re: River Preset
Post by: Dune on October 30, 2016, 02:56:03 AM
Thanks.
Title: Re: River Preset
Post by: pixelpusher636 on December 17, 2021, 07:46:03 PM
I never had the pleasure of the NWDA store in recent years but it's posts like this that really make me wish I had!