Does anyone know how to limit the area of a population, so that it is confined to an altitude, angle or to an area? I get populations of trees that have right angle corners and am trying to figure out how confine the edges to somthing a little more organic. Thanks
open your population then in the box where it says "Use Density Shader" tick the box then click the ... button.
Create a new shader -> Colour Shader -> distribution Shader v4
Click the ... again and "Go to Distribution Shader v4" then you can set altitude/slope constraints
Distribution Shader.
Thank's :)
That should also work well for fake stones.