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General => Terragen Discussion => Topic started by: archonforest on February 10, 2017, 07:15:14 AM

Title: Train obj found
Post by: archonforest on February 10, 2017, 07:15:14 AM
I manage to locate and download a train object that is very close for that model I am looking for. There is one part shader that covers more parts of the train that it suppose to be. So the question is this. Which program I need in order to re-assign the part shaders? Preferably a free version:)
Title: Re: Train obj found
Post by: Dune on February 10, 2017, 07:41:08 AM
Perhaps Poseray can do the trick? Blender? But I can also have a look if you want, in Lightwave.
Title: Re: Train obj found
Post by: archonforest on February 10, 2017, 07:49:51 AM
Quote from: Dune on February 10, 2017, 07:41:08 AM
Perhaps Poseray can do the trick? Blender? But I can also have a look if you want, in Lightwave.

Ohhh....that would be awesome!!! :D :D :D :D :D Thank you.

There is a shader called Mat123456712 that covers 80 percent of the body plus the glass. Like this is pretty useless. At least the glass and the bottom part of the train should be on a different shader than the main body.
Title: Re: Train obj found
Post by: archonforest on February 10, 2017, 08:06:28 AM
I try to get something like this. These are the main parts that should be on a separate shader. About...
Title: Re: Train obj found
Post by: Dune on February 10, 2017, 11:53:03 AM
I'll see what I can do tomorrow. But perhaps someone even beats me to it, now that you've posted  ;)
Title: Re: Train obj found
Post by: luvsmuzik on February 10, 2017, 12:06:28 PM
My pa was a yardmaster on a rail system for over 40 years, freight mostly, cannot wait to see what you do with this!

I am also curious and ignorant as to...if one packs a uv image in a model such as this, is it ever possible to export the whole work up for the map as well, so the shaders can be individual as they were before the map is ceated? I know you can open the uv map in image editor in Blender, but that is about as far as I got.
Title: Re: Train obj found
Post by: bobbystahr on February 10, 2017, 12:29:28 PM
Quote from: Dune on February 10, 2017, 11:53:03 AM
I'll see what I can do tomorrow. But perhaps someone even beats me to it, now that you've posted  ;)

Well in PoseRay the windows, vents and doors are still one part..and there's about a million parts. For me this would be a non starter as it's all un named cubes, cap, and extrusion names with numbers. That's from the .3ds one.
The .obj on the other hand when you convert the part shaders converts the windows and doors as a separate part/object so maybe Ulco could break those up for you...your ball Ulco...
Here's as far as I got, did some renaming
Title: Re: Train obj found
Post by: j meyer on February 10, 2017, 12:44:55 PM
Had a quick inspection of both (obj +3ds) in Poseray and then Wings3d and
unfortunately there are not only many groups and materials, but there are many
parts like windows,doors and more that are misaligned. You can see through the
train actually. So there is lots of work to be done. It's hours rather than minutes.
Not impossible, though.
What do you say Attila?
Title: Re: Train obj found
Post by: bobbystahr on February 10, 2017, 12:49:19 PM
Quote from: j meyer on February 10, 2017, 12:44:55 PM
Had a quick inspection of both (obj +3ds) in Poseray and then Wings3d and
unfortunately there are not only many groups and materials, but there are many
parts like windows,doors and more that are misaligned. You can see through the
train actually. So there is lots of work to be done. It's hours rather than minutes.
Not impossible, though.
What do you say Attila?
I tried the .obj and it's fairly sane. The body and trucks need splitting as do a numbe of others but way more sane than the .3ds. Did some renaming and posted it below in my reply to archonforest
Title: Re: Train obj found
Post by: j meyer on February 10, 2017, 01:10:02 PM
QuoteI tried the .obj and it's fairly sane. The body and trucks need splitting as do a numbe of others but way more sane than the .3ds. Did some renaming and posted it below in my reply to archonforest

It might seem to you that it's more sane, but it is not. The only difference is that the groups
are combined when you open it in P-ray. That's all.
Misaligned parts are the main problem here.

Edit: forgot to say that the model is far away from the 0/0/0 point too.
Title: Re: Train obj found
Post by: bobbystahr on February 10, 2017, 01:50:05 PM
Quote from: j meyer on February 10, 2017, 01:10:02 PM
QuoteI tried the .obj and it's fairly sane. The body and trucks need splitting as do a numbe of others but way more sane than the .3ds. Did some renaming and posted it below in my reply to archonforest

It might seem to you that it's more sane, but it is not. The only difference is that the groups
are combined when you open it in P-ray. That's all.
Misaligned parts are the main problem here.

Edit: forgot to say that the model is far away from the 0/0/0 point too.

Yeah Jochen, I realize that, never went beyond PoseRay with it as I don't really need it...or the frustration of converting it. Sorry Atilla...we're trying...
Title: Re: Train obj found
Post by: archonforest on February 10, 2017, 02:13:17 PM
Tku guys for trying. Of crs I do not want u guys on this for hours if its that bad.

Lets see if Dune can make something in Lightwave.....hope yes
Title: Re: Train obj found
Post by: KlausK on February 10, 2017, 05:12:27 PM
hey, maybe it`s my old eyes but I don`t see those misalignments in the renders you (j meyer) are talking about  :o
Loaded the obj model into XSI and rendered with a spherical environment.
cheers, Klaus
Title: Re: Train obj found
Post by: luvsmuzik on February 10, 2017, 07:30:12 PM
Just got a chance to look at this in Blender....3ds format...The front windshield is the steklo and material 123456712....still checking for ya

well, shoot, materail 123456712 seems to be a basic, but if you can edit by groups it is the steklo mesh
Edit: If no one beats me to it, I found some clues, Mat 1234 is the side windows glass. Will see what I come up with.

Edit...I am this far in 20 minutes Forgot to download the example colors...ha

Sorry, this is way over my head. I cant get to the wheel assemblies. They are very complex vertices and I have not found the independent material for them.
Title: Re: Train obj found
Post by: Dune on February 11, 2017, 12:58:01 AM
I happened to have the fbx as well, and the obj and the 3ds, never touched it. See what I can make of it. If it's all one color, like the wheelcarriage section, can they be put together logically? All black and dirty anyway. I'd rather not spend all day on it. I'll try to redistribute to match the sample you posted.
Title: Re: Train obj found
Post by: Dune on February 11, 2017, 03:32:52 AM
This is not gonna work, it's indeed too broken and mismatched. Sorry. It'll take ages to reallign.
Title: Re: Train obj found
Post by: j meyer on February 11, 2017, 10:52:35 AM
Had a go at it.
Corrected size and position, re-aligned the window/door parts, separated windows,
re-grouped anything, set up materials and some more.
Some parts are such a mess - the whole roof section - that i didn't bother with.
What a piece of crap! Sorry, that was necessary.

[attachimg=1]

Attached are two versions:
one with separated glass parts
and one un-separated.
Title: Re: Train obj found
Post by: Dune on February 11, 2017, 11:15:38 AM
Yes, that roof looked awful, overlapping stuff, etc. Good of you, Jochen, to get this working somehow. I've been attacked by the train virus as well now, and used another powerful looking engine for a render. Looking ofrward what Archonforest will be making.....
Title: Re: Train obj found
Post by: archonforest on February 11, 2017, 01:29:19 PM
Tku guys!!
Jochen u did something very nice there. Will download it tomorrw and will start to  play with it. ;)
U guys are great !! 8)
Title: Re: Train obj found
Post by: luvsmuzik on February 11, 2017, 02:59:34 PM
jmeyer...you are a wiz....
This was a good example to know why it is important to label though. I don't know how you did it! Fantastic!
Title: Re: Train obj found
Post by: Hannes on February 11, 2017, 03:12:42 PM
Wow, Jochen, looks great so far!!!
Title: Re: Train obj found
Post by: KlausK on February 11, 2017, 07:15:11 PM
Ah, nice. I am reworking the model as well. Good exercise in import-export and retopo.
I`ll have a look at yours to see what you have done with it. Btw for me to fix the roof
was almost the easiest part. A few large chunks of polymess ;)
Is it because this seems to heve been originally modeled with splines and curves and
later converted to polygons that it is such a chaotic overlapping thingie?
I am not much of a modeler so I am just guessing. At least that`s what some of the
part names lead me to think. Could be totally wrong, though. Any ideas?

Looking forward to the rendered train adventures of all of you!
Cheers, Klaus
Title: Re: Train obj found
Post by: j meyer on February 12, 2017, 12:17:28 PM
 :)

luvsmuzik - Anything I've done is pretty easy to achieve using Wings3d. Re-grouping, re-labeling,
                re-aligning, re-positioning, re-scaling is much more comfy in Wings than in Blender.
               

KlausK - I don't think that converting from splines and curves generally creates such a mess.
             My guess is that more than one person made this model. Seems like someone tried to
             fix/replace missing or broken parts before. But that's of course just speculation, too.
             

Title: Re: Train obj found
Post by: luvsmuzik on February 12, 2017, 01:11:22 PM
Quote from: j meyer on February 12, 2017, 12:17:28 PM
:)

luvsmuzik - Anything I've done is pretty easy to achieve using Wings3d. Re-grouping, re-labeling,
                re-aligning, re-positioning, re-scaling is much more comfy in Wings than in Blender.
               


I agree that I am not a modeller, but a dabbler. I used to be able to read the notepad files of objects to change basic colors, etc., never diving into much complicated meshes.
I have made an object from a single spline curve, and applied a lathe modifer...you know easy stuff.
In 3ds form Blender opened this for me as an incomplete model with microscopic sections....but the materials did not match up either...no groups were in sync...so I sort of said...Over my head here. Glad you got it done for archonforest!
Title: Re: Train obj found
Post by: archonforest on February 12, 2017, 01:16:03 PM
Quote from: luvsmuzik on February 12, 2017, 01:11:22 PM
Quote from: j meyer on February 12, 2017, 12:17:28 PM
:)

luvsmuzik - Anything I've done is pretty easy to achieve using Wings3d. Re-grouping, re-labeling,
                re-aligning, re-positioning, re-scaling is much more comfy in Wings than in Blender.
               


I agree that I am not a modeller, but a dabbler. I used to be able to read the notepad files of objects to change basic colors, etc., never diving into much complicated meshes.
I have made an object from a single spline curve, and applied a lathe modifer...you know easy stuff.
In 3ds form Blender opened this for me as an incomplete model with microscopic sections....but the materials did not match up either...no groups were in sync...so I sort of said...Over my head here. Glad you got it done for archonforest!
Hehe I am glad too :D
Already working on the first scene. Just bought the rails that Dune made so I can put the baby on the right track.
Title: Re: Train obj found
Post by: Dune on February 13, 2017, 01:52:33 AM
I can't wait!
Title: Re: Train obj found
Post by: archonforest on February 13, 2017, 04:53:28 AM
Jochen if u read this I would like to ask a last favor if possible. At the front of the train there is a big yellow part. Would be possible to separate that part from the main body so I can color it yellow? This gives personality to the train and makes a hell of a difference.  :D

Title: Re: Train obj found
Post by: j meyer on February 13, 2017, 11:43:58 AM
This is all I can do on the fly.

[attachimg=1]

Since the model is not very accurate you can't get much closer to the original, I'm afraid.
Without re-modeling, that is.
Title: Re: Train obj found
Post by: archonforest on February 13, 2017, 11:55:05 AM
Quote from: j meyer on February 13, 2017, 11:43:58 AM
This is all I can do on the fly.

[attachimg=1]

Since the model is not very accurate you can't get much closer to the original, I'm afraid.
Without re-modeling, that is.
WOW! Fantastic. Tku so much man!!! 8) 8) 8) 8)
Title: Re: Train obj found
Post by: j meyer on February 13, 2017, 01:44:21 PM
You're welcome. :)
Happy rendering.
Title: Re: Train obj found
Post by: archonforest on February 13, 2017, 02:05:32 PM
Quote from: j meyer on February 13, 2017, 01:44:21 PM
You're welcome. :)
Happy rendering.

hehe in progress! 8)