Well I leapt before I looked....not .tgo as before but one solid .obj and a .max...If someone manages to break this up please message me as I've lost my ability to break up .obj since my architect pal moved west....
Useful, thanks :)
What I am doing is this:
Open object file in Blender 2.78
- Identify people
- Select a person
- Edit mode create new texture and assign by appropriate texture
- Move person to new layer as I complete each one
- When all are identified and textured in above manner save file
- Open new Blender file
- From file Append object ,mesh, texture one at a time with new file for each object
- Export each object as I go, naming etc, etc
One down, several to go!
Edit: you would of course do the usual apply location, rotation, scale once you have appended and adjusted....
Yeah, thanks, Bobby.
Always hunting so I went back to the pool I found my last meal heh heh....
I did it so here. They are in obj format and may need scaling or position adjust.
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Big thx for this. ;)
Thanks very much, been using some really el crappo freebies I found and they inhibit me from posting images with them in due to the fact they bring the image quality down.
For those of you who do not know:
Credit use like this:
Fontaine Louvois, Paris by HoangHiepVu is licensed under CC Attribution
(include link to Sketchfab download if you have it)
3D Peter_thinking from a collection at xoio