AFter 13 hours of calculating and heating the room here is my 1st TG anim. :D
https://vimeo.com/213087747
Great! Love the vantage point and even has sound effects!
Thumbs up, Attila! Very nice impression of height and nice sound. Good job.
13 hours? that's fast! low resolution and AA? ;)
Tku masonspappy and Doc.
Resolution was 1200*760 about and detail is on 0.4. AA was 4
Very cool, the overall look is great. But is the fighter jet not moving?
- Oshyan
Awesome! Your clouds are terrific! Render time is incredible for elements. Way to go!
Nicely done, especially with such low settings. Jet must be one of the newest, which can hover :P
Thk u guys. Yes the fighter is not moving...I thought I can get away with it hehe...
Guess I will re-render those frames. Unless it is really the newest model as Dune mentioned... :D
Maybe it's caught in some sort of a time loop? ;)
Cool animation!!!
nicely done Atilla, but no cheating on the lower levels...it must move or blow up...I'd blow it up hee hee hee
Quote from: Hannes on April 15, 2017, 07:48:32 AM
Maybe it's caught in some sort of a time loop? ;)
Cool animation!!!
Thx Hannes!
Quote from: bobbystahr on April 16, 2017, 01:17:49 PM
nicely done Atilla, but no cheating on the lower levels...it must move or blow up...I'd blow it up hee hee hee
Thx bobby. I like this philosophical sentence of yours:
"it must move or blow up"LOL!
Quote from: archonforest on April 16, 2017, 01:36:47 PM
Quote from: bobbystahr on April 16, 2017, 01:17:49 PM
nicely done Atilla, but no cheating on the lower levels...it must move or blow up...I'd blow it up hee hee hee
Thx bobby. I like this philosophical sentence of yours: "it must move or blow up"
LOL!
Back in Imagine3D daze I blew up a lot of stuff. It had a powerful animator with particles...
Quote from: bobbystahr on April 16, 2017, 02:39:25 PM
Quote from: archonforest on April 16, 2017, 01:36:47 PM
Quote from: bobbystahr on April 16, 2017, 01:17:49 PM
nicely done Atilla, but no cheating on the lower levels...it must move or blow up...I'd blow it up hee hee hee
Thx bobby. I like this philosophical sentence of yours: "it must move or blow up"
LOL!
Back in Imagine3D daze I blew up a lot of stuff. It had a powerful animator with particles...
Yeah gotcha! :D
Since I am already doing the 2nd anim I will abandon that jet for a while. Now trying to solve how to simulate properly a man walking from an FPS view.