Planetside Software Forums

General => Image Sharing => Topic started by: Hannes on August 29, 2017, 04:00:30 am

Title: Hotel Bellevue
Post by: Hannes on August 29, 2017, 04:00:30 am
After a long pause due to some minor health problems I wanted to do something with TG again.
I found Kadri's Sinkhole file: http://www.planetside.co.uk/forums/index.php/topic,4484.msg237980.html#msg237980
(Thanks a lot Kadri!!!!!), which is easy to understand, not too complicated and yet incredibly effective.
I played a bit with it, edited the settings, stretched the SSS and warped it. Finally I came up with this one here.

The part with the mist in the center of the image took the longest to render. To make the mist and the atmospheric at all look how I wanted it to look, I had to check "receive shadows of surfaces" both in the atmosphere and in the (V2) cloud layer representing the mist. 29 hours!
Title: Re: Hotel Bellevue
Post by: inkydigit on August 29, 2017, 04:42:34 am
Welcome back Hannes!
This looks awesome, such scale, and what a vista!
:)
Title: Re: Hotel Bellevue
Post by: Hannes on August 29, 2017, 04:50:31 am
Thanks, Inky!! Rendering a small animation at the moment. A flight through the canyon without objects, and of course "receive shadows..." unchecked.
Title: Re: Hotel Bellevue
Post by: J_Con on August 29, 2017, 09:13:43 am
Rather stunning, well done.
Title: Re: Hotel Bellevue
Post by: Lady of the Lake on August 29, 2017, 10:08:55 am
AWESOME!!!!
Title: Re: Hotel Bellevue
Post by: fleetwood on August 29, 2017, 10:15:17 am
Nifty, great sense of space.
Title: Re: Hotel Bellevue
Post by: zaxxon on August 29, 2017, 11:08:01 am
Wow indeed! Hope you are feeling better, and what a 'return' image! Once again you make the TG render engine perform wonders.
Title: Re: Hotel Bellevue
Post by: Kadri on August 29, 2017, 11:35:29 am

Sweet :) Curious about the animation.

Hope you are feeling better Hannes.

The parallel links of the nodes are making it longer to render if i remember right.
Don't know your computer but mine is 4 years or so old and with scenes like this we all here should get a monster computer as soon as possible hopefully :)
Title: Re: Hotel Bellevue
Post by: Hannes on August 29, 2017, 12:22:42 pm
Thanks a lot, guys. Yes, I'm feeling better now. Made the experience that much stress (at work) can have a larger impact on a body than expected. Fortunately my doctor decided to sign me off sick for a few weeks.

Kadri, I already thinned out your setup, so it's not too hard to render it, but once you have athmosphere and clouds receive shadows, it takes ages.
And yes, a real killer render monster would be great!!!!
Title: Re: Hotel Bellevue
Post by: Kadri on August 29, 2017, 12:25:51 pm
Quote from: Hannes on August 29, 2017, 12:22:42 pm
...Yes, I'm feeling better now. Made the experience that much stress (at work) can have a larger impact on a body than expected. Fortunately my doctor decided to sign me off sick for a few weeks.
...


Sounds serious but good to hear you are better now :)
Title: Re: Hotel Bellevue
Post by: luvsmuzik on August 29, 2017, 02:56:05 pm
Animation will of course be the X-wing at mach something-or-other on it's side whizzing through this wonderful canyon?!?!?! :)
Also wish you returning to the best of health!
Title: Re: Hotel Bellevue
Post by: mhaze on August 29, 2017, 04:56:03 pm
Superb!
Title: Re: Hotel Bellevue
Post by: masonspappy on August 29, 2017, 06:52:33 pm
Nice Wow-factor to this.
Title: Re: Hotel Bellevue
Post by: DannyG on August 29, 2017, 08:40:02 pm
Quite the entrance, welcome back
Title: Re: Hotel Bellevue
Post by: Seth on August 29, 2017, 09:56:35 pm
amazing scale
Title: Re: Hotel Bellevue
Post by: fleetwood on August 29, 2017, 10:20:13 pm
Hannes, did you have any problems with pin holes in the terrain (sky showing through) ?

I ask because I started getting some terrain pin holes when playing around with Kadri's file. Nothing too serious. But I notice the planet displacement tolerance is rather high at 3.

Could there be some tiny little holes in the huge dark overhanging cliff in the upper right?
Pin holes are an easy fix of course.
Title: Re: Hotel Bellevue
Post by: Dune on August 30, 2017, 02:44:01 am
Quite a re-entry in the TG atmopshere, Hannes. Incredibly nice render and POV. And do take care of yourself, work is fine, but health is all!
Title: Re: Hotel Bellevue
Post by: Hannes on August 30, 2017, 03:36:59 am
Quote from: fleetwood on August 29, 2017, 10:20:13 pm
Hannes, did you have any problems with pin holes in the terrain (sky showing through) ?


Yes, there are some, but I think, they aren't too noticeable. I didn't do any postwork regarding these pinholes.

Quote from: Dune on August 30, 2017, 02:44:01 am
Quite a re-entry in the TG atmopshere, Hannes. Incredibly nice render and POV. And do take care of yourself, work is fine, but health is all!


Yes, indeed! Thinking about retirement every day  ;), but unfortunately there's probably ten more years to go...
Title: Re: Hotel Bellevue
Post by: Dune on August 30, 2017, 06:16:58 am
Just take it easy then, let others worry!
Title: Re: Hotel Bellevue
Post by: bobbystahr on August 30, 2017, 11:15:47 am
Well you've blown my mind yet again hannes...beauty and well worth the render time
Title: Re: Hotel Bellevue
Post by: Hannes on August 31, 2017, 05:03:18 am
Thanks, Bobby!!!

I temporarily paused my attempt to create a race through the canyon. Just for fun I animated the displacement settings of the canyon itself, and found that with some sort of a water shader it looks like Moses parting the sea. Looks quite promising. I'll open a thread in the animation section once I have something to show (I hope someone will have a look, since the animation section is not the most frequented one here!).
Title: Re: Hotel Bellevue
Post by: bobbystahr on August 31, 2017, 09:16:19 am
Quote from: Hannes on August 31, 2017, 05:03:18 am
Thanks, Bobby!!!

I temporarily paused my attempt to create a race through the canyon. Just for fun I animated the displacement settings of the canyon itself, and found that with some sort of a water shader it looks like Moses parting the sea. Looks quite promising. I'll open a thread in the animation section once I have something to show (I hope someone will have a look, since the animation section is not the most frequented one here!).


I'll be there, I, as a former Moderator, tend to look at all new posts out of habit...heh heh
Title: Re: Hotel Bellevue
Post by: Kadri on August 31, 2017, 10:41:11 am
Quote from: Hannes on August 31, 2017, 05:03:18 am
... and found that with some sort of a water shader it looks like Moses parting the sea. Looks quite promising.
...


Render times?
Title: Re: Hotel Bellevue
Post by: Hannes on August 31, 2017, 12:22:36 pm
I'm using a simple surface layer and it's specularity plus a bit of translucency. Looks surprisingly good.
Atm I render at 600 X 337 for testing. Two minutes per frame. Good, since it's a 1600 frames animation.This is necessary, because Moses would probably need more than 300 frames to part the sea. ;-)
Title: Re: Hotel Bellevue
Post by: Kadri on August 31, 2017, 02:08:02 pm
Quote from: Hannes on August 31, 2017, 12:22:36 pm
I'm using a simple surface layer and it's specularity plus a bit of translucency. Looks surprisingly good.
Atm I render at 600 X 337 for testing. Two minutes per frame. Good, since it's a 1600 frames animation.This is necessary, because Moses would probably need more than 300 frames to part the sea. ;-)


:D
Title: Re: Hotel Bellevue
Post by: luvsmuzik on August 31, 2017, 04:03:29 pm
Recalling miniature animations made in version 9 or so, with all efforts to control file size, just to make an animation approximately half the size of a credit card......to load on a free server (which isn't really free when you pay them every month, now is it?)...you can bet we are watching this!
Title: Re: Hotel Bellevue
Post by: archonforest on August 31, 2017, 05:16:04 pm
Stunning as usual.  Welcome back. Happy that health is coming back.