Planetside Software Forums

General => Terragen Animation => Topic started by: Hannes on September 21, 2017, 04:53:53 pm

Title: Canyon dog fight
Post by: Hannes on September 21, 2017, 04:53:53 pm
Here's what I initially wanted to do with that:
http://www.planetside.co.uk/forums/index.php/topic,4484.msg237980.html#msg237980
before I decided to part the sea.
It's still WIP, low res and flickering like hell. Creating a GI cache file atm.
Title: Re: Canyon dog fight
Post by: Oshyan on September 21, 2017, 06:36:44 pm
Super cool!

- Oshyan
Title: Re: Canyon dog fight
Post by: Kadri on September 21, 2017, 09:59:53 pm

Sweet :)
Title: Re: Canyon dog fight
Post by: Dune on September 22, 2017, 02:46:26 am
In that speed flickering is quite normal, in real life. The speed playing havoc on your eyesigh. Awesome.
Title: Re: Canyon dog fight
Post by: masonspappy on September 22, 2017, 03:23:23 am
that was neat to watch!
Title: Re: Canyon dog fight
Post by: Hannes on September 22, 2017, 05:19:07 am
Thanks guys!

Quote from: Dune on September 22, 2017, 02:46:26 am
In that speed flickering is quite normal, in real life. The speed playing havoc on your eyesigh. Awesome.


Yes, a bit I guess, but the GI flicker is definitely there. I created a GI cache file now as I said, and hopefully it's going to be better. Rendering in HD right now (1280X720px) with 2D motion blur. Takes 12 to 13 minutes per frame.
Title: Re: Canyon dog fight
Post by: DannyG on September 22, 2017, 07:27:56 am
Very nice
Title: Re: Canyon dog fight
Post by: Dune on September 22, 2017, 12:34:35 pm
That's really fast!
Title: Re: Canyon dog fight
Post by: Hannes on September 25, 2017, 05:07:02 pm
Here's the HD version. Unfortunately the fighter is blurred incorrectly by the camera motion blur as well. I think, I remember this has been mentioned before...
Title: Re: Canyon dog fight
Post by: Oshyan on September 25, 2017, 10:50:35 pm
Ah, yes it's a shame about the blurring on the fighter, but the canyon is super cool. Are the arcing structures above it just objects, or some fancy displacement trick? (like Ulco's arch I guess)

- Oshyan
Title: Re: Canyon dog fight
Post by: Hannes on September 26, 2017, 04:19:32 am
Quote from: Oshyan on September 25, 2017, 10:50:35 pm
Ah, yes it's a shame about the blurring on the fighter, but the canyon is super cool. Are the arcing structures above it just objects, or some fancy displacement trick? (like Ulco's arch I guess)

- Oshyan


Thanks, Oshyan. The arcs are objects that I used here as well:
http://www.planetside.co.uk/forums/index.php/topic,21969.msg221146.html#msg221146

Btw I had to edit a few single frames. There were some bright grey artifacts (due to displacement I guess), and the GI caching gave me a short sequence of images with a pinkish lighting in the middle of the frame (see attached image). I recalculated the GI cache for that sequence, rerendered it, and it was OK.
Title: Re: Canyon dog fight
Post by: Kadri on September 26, 2017, 12:31:21 pm

Pity about the motion blur. Other then that problem it looks cool Hannes.
Title: Re: Canyon dog fight
Post by: rolland1013 on October 09, 2017, 02:28:28 pm
Very nice work!!!
Title: Re: Canyon dog fight
Post by: J_Con on October 14, 2017, 11:41:25 pm
The hi res is really nice.
Title: Re: Canyon dog fight
Post by: J_Con on October 15, 2017, 04:33:09 pm
Do you use NUKE at all , or any other compositor?
Title: Re: Canyon dog fight
Post by: Hannes on October 16, 2017, 12:33:26 am
I use After effects. Lots of good tutorials, especially at Video Copilot. Andrew Kramer is hilarious!