Planetside Software Forums

General => File Sharing => Topic started by: mhaze on October 26, 2017, 11:23:51 AM

Title: clumped square noise
Post by: mhaze on October 26, 2017, 11:23:51 AM
If you are interested, the colour adjust take place inside the Square noise node.

Example images: http://www.planetside.co.uk/forums/index.php/topic,23730.0.html
Title: Re: clumped square noise
Post by: Kadri on October 26, 2017, 11:38:10 AM

Looks interesting. Thanks.
Title: Re: clumped square noise
Post by: fleetwood on October 26, 2017, 03:30:25 PM
Thanks for the share.  :)
Title: Re: clumped square noise
Post by: bobbystahr on October 26, 2017, 03:40:21 PM
Ditto on the thanks for the share, snow day here so now I have something new to do between "Lucille" sessions...music and art...parts of my heart...
Title: Re: clumped square noise
Post by: Oshyan on October 26, 2017, 08:30:39 PM
Very promising, thanks for sharing!

Always good to provide an image or at least a link back to the original thread of discussion, so people know what they're downloading. I've updated your post with the link: http://www.planetside.co.uk/forums/index.php/topic,23730.0.html

- Oshyan
Title: Re: clumped square noise
Post by: mhaze on October 27, 2017, 08:27:23 AM
Thanks Oshyan,  I will try to remember in future.
Title: Re: clumped square noise
Post by: SILENCER on October 27, 2017, 01:19:32 PM
Looks fantastic.
That square noise is pretty impressive.
Looking at the node network for that, my eyes just glaze over.
I don't know how you ever figured that out, but it's seriously useful to the entire TG community.
Is it possible for the TG architects to adapt that node build into a functional shader, so us non-math types would have easier access to its utility? That would be seriously boss.



What adds to a lot of the visual clutter is the way Terragen names things. I realize the end user has the power to change all that, but the entire 1_1_1_1 thing becomes quite akin to an episode of Hoarders when you're deep in the rabbit hole...there's shit all lover the place.




Title: Re: clumped square noise
Post by: mhaze on October 27, 2017, 02:36:31 PM
You should thank Hetzen he created the basic node tree - took me a long time to analyse what was going on too!
Title: Re: clumped square noise
Post by: Hetzen on October 27, 2017, 03:14:55 PM
Thanks for the plug Mhaze.

The original clip file is attached with a few labels to help see what's doing what. I should update it at some stage, I've had another version I was working on a while back.
Title: Re: clumped square noise
Post by: luvsmuzik on October 30, 2017, 04:46:59 PM
Looks fantastic.
That square noise is pretty impressive.
Looking at the node network for that, my eyes just glaze over.
I don't know how you ever figured that out, but it's seriously useful to the entire TG community.
Is it possible for the TG architects to adapt that node build into a functional shader, so us non-math types would have easier access to its utility? That would be seriously boss.



What adds to a lot of the visual clutter is the way Terragen names things. I realize the end user has the power to change all that, but the entire 1_1_1_1 thing becomes quite akin to an episode of Hoarders when you're deep in the rabbit hole...there's shit all lover the place.

Doubled over laughing. ;D I assumed one must have the commercial version to even get a 1_1_1_1_1_1_1_1_ shader......before I got a clue that it was a copy paste thing. Kind of like the ANY key..... ;D ;D

@Hetzen...thanks for the newest clip!
Title: Re: clumped square noise
Post by: N-drju on October 31, 2017, 07:14:41 AM

Doubled over laughing. ;D I assumed one must have the commercial version to even get a 1_1_1_1_1_1_1_1_ shader......before I got a clue that it was a copy paste thing. Kind of like the ANY key..... ;D ;D


Guess you're that kind of person who still types User: user, Password: password to log on the computer? ;D

Hetzen + mhaze, thank you. That's a nice thing to have in the library.
Title: Re: clumped square noise
Post by: luvsmuzik on November 01, 2017, 04:04:34 PM

Guess you're that kind of person who still types User: user, Password: password to log on the computer? ;D


Yep, yep! Haven't had this much fun since keying some game code into a cassette recorder so my monsters could use the b/w tv to play a video game. Besides everybody knows, it is 1User & 2Password (must include at least one character now  ;D )