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General => Image Sharing => Topic started by: Dune on October 28, 2017, 10:53:03 AM

Title: Recent experiments (by lack of a better title)
Post by: Dune on October 28, 2017, 10:53:03 AM
Tried some square rock again. WIP.
Title: Re: Recent experiments (by lack of a better title)
Post by: Lady of the Lake on October 28, 2017, 12:38:20 PM
WOW!!!!
Title: Re: Recent experiments (by lack of a better title)
Post by: mhaze on October 28, 2017, 12:51:44 PM
Nice one, great mood!
Title: Re: Recent experiments (by lack of a better title)
Post by: fleetwood on October 28, 2017, 04:07:06 PM
Nifty  :)
Title: Re: Recent experiments (by lack of a better title)
Post by: Denis Sirenko on October 28, 2017, 06:24:29 PM
Like. Very naturalistic look, naturally view. I want to look up, see that upstairs.
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on October 28, 2017, 11:26:55 PM
Not so much square there but great wildness...
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on October 29, 2017, 02:28:35 AM
New iterations...
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on October 29, 2017, 09:28:41 AM
Quote from: Dune on October 29, 2017, 02:28:35 AM
New iterations...

Wow even better wildness...really like the overhang you achieved in the 2nd one where the dude is...it's in the very 1st on but in the distance and not so obvious I think...a bit distant.
Title: Re: Recent experiments (by lack of a better title)
Post by: Stormlord on October 29, 2017, 11:00:10 AM
Well done, also the Cave men gives a  good impression about the dimensions of the hills.

STORMLORD

Title: Re: Recent experiments (by lack of a better title)
Post by: zaxxon on October 29, 2017, 11:48:37 AM
Damn... These are soooo good!
Title: Re: Recent experiments (by lack of a better title)
Post by: fleetwood on October 29, 2017, 01:08:03 PM
Like the good simulation of sandstone or limestone.
Title: Re: Recent experiments (by lack of a better title)
Post by: René on October 30, 2017, 06:04:27 AM
Fantastic, and very inspiring!
Title: Re: Recent experiments (by lack of a better title)
Post by: Denis Sirenko on October 31, 2017, 06:49:16 AM
An excellent view! I like these angles more than in the first version. Especially SquareRock_27-10-17-v1-2.

And still it would be possible to make a powerful compositional improvement - to focus the viewer's attention on something specific. Because now there are so many interesting things that my view jumps from place to place.

For example, in the picture SquareRock_27-10-17-v1-2: structure on the right (with a person and with interesting forms), the structure in the center (because is the center and is a separate independent and interesting rhythmic structure of four rocks) and the platform below (closest and brightest form).

In the picture SquareRock_27-10-17-v1-cam2 my attention is equally attracted: an unusual platform on the right with a man, a solid foundation on the left, and a lonely sad big tree in the center. Also, everything is interesting and not very clear, what is the main thing, what the artist points me to.

I think that here you can make a whole series of illustrations for demonstrating forms of different types.
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on October 31, 2017, 09:58:47 AM
You are surely right, Denis. Thanks for your comment. I often tend to render the 'whole area', but I should pay more attention to simplicity in composition, clear shapes and lines of view.
In my painting I got the remark years ago that I put too much stuff into one painting. I guess the same goes for my renders.
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on October 31, 2017, 10:58:47 AM
I kinda agree with Denis' comment but not as a complaint except maybe that I wind up spending too much time exploring your renders. Too much for some folks maybe but I say bring on the details...
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on November 01, 2017, 03:27:35 AM
Two more (quite different) recent renders. Placement of trees and grass might be better, though.
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on November 01, 2017, 05:43:48 AM
Like 'em both but the hill shot with the grass cascading down is very striking.
Title: Re: Recent experiments (by lack of a better title)
Post by: luvsmuzik on November 01, 2017, 09:13:06 AM
Summer river is picture perfect to me.  :)
Are you actually forming cave tunnels in the square rock one? That is fabulous!
Can't say enough about your texturing techniques, so very accurate and natural.
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on November 01, 2017, 10:51:01 AM
QuoteAre you actually forming cave tunnels in the square rock one? That is fabulous!
Yes, totally new technique!

;D ;D
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on November 01, 2017, 05:41:59 PM
Quote from: Dune on November 01, 2017, 10:51:01 AM
QuoteAre you actually forming cave tunnels in the square rock one? That is fabulous!
Yes, totally new technique!

;D ;D

care to enlighten us then?
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on November 15, 2017, 02:37:56 AM
Ah, no. Or yes, actually; it just isn't possible in TG, unless folding some parts of the globe across eachother. That may have happened here, or it's a trick of the eye.

Some new experiment, trying to get squarish rocks without compute terrain. Just a mix of subtle vector displaced smooth voro-noise, mixed with fake stones (I wish those smooth voronoi versions would have adjustable smoothness). Renders in 19mins.

Never mind the title; I started out trying to get hanging valleys, without succes, so far.
Title: Re: Recent experiments (by lack of a better title)
Post by: AP on November 15, 2017, 03:49:29 AM
Quote from: Dune on November 15, 2017, 02:37:56 AM
Ah, no. Or yes, actually; it just isn't possible in TG, unless folding some parts of the globe across eachother. That may have happened here, or it's a trick of the eye.

Some new experiment, trying to get squarish rocks without compute terrain. Just a mix of subtle vector displaced smooth voro-noise, mixed with fake stones (I wish those smooth voronoi versions would have adjustable smoothness). Renders in 19mins.

Never mind the title; I started out trying to get hanging valleys, without succes, so far.

Could you just use the Soft maximum or minimum scaler or a Smooth step scaler on top of the Smooth voronoi scaler?

The only way I can think of making hanging valleys is using the Alpine fractal shader as it somewhat does produce hanging valleys. Perhaps another way is mixing several different scaled Voronoi scalers using certain mixing scalers making certain that there is a clamp type scaler used for the primary valleys and basins below. I tried that on a number of occasions and had some success in doing so.
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on November 15, 2017, 09:26:21 AM
I tried it using Daniil's plugin with some masking and two kinds of erosion, but that didn't really work. At least not as easy as I hoped  ;)
I'm not really into making hanging valleys (it was just a thought), but I'll remember your ideas.
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on November 15, 2017, 09:27:36 AM
Smooth step just increases the contrast, but not really how soft the edges are, I'm afraid.
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on November 15, 2017, 01:20:41 PM
Quote from: Dune on November 15, 2017, 09:26:21 AM
I tried it using Daniil's plugin with some masking and two kinds of erosion, but that didn't really work. At least not as easy as I hoped  ;)
I'm not really into making hanging valleys (it was just a thought), but I'll remember your ideas.

Uh...what's a "hanging valley" ?   I'm not grasping the concept.
Title: Re: Recent experiments (by lack of a better title)
Post by: AP on November 15, 2017, 06:58:31 PM
Quote from: Dune on November 15, 2017, 09:27:36 AM
Smooth step just increases the contrast, but not really how soft the edges are, I'm afraid.

Perhaps using the Gain or Bias functions?
Title: Re: Recent experiments (by lack of a better title)
Post by: AP on November 15, 2017, 06:58:49 PM
Quote from: bobbystahr on November 15, 2017, 01:20:41 PM
Quote from: Dune on November 15, 2017, 09:26:21 AM
I tried it using Daniil's plugin with some masking and two kinds of erosion, but that didn't really work. At least not as easy as I hoped  ;)
I'm not really into making hanging valleys (it was just a thought), but I'll remember your ideas.

Uh...what's a "hanging valley" ?   I'm not grasping the concept.

https://www4.uwsp.edu/geo/faculty/lemke/alpine_glacial_glossary/landforms/hangingvalley.html
Title: Re: Recent experiments (by lack of a better title)
Post by: bobbystahr on November 15, 2017, 08:40:41 PM
Quote from: AP on November 15, 2017, 06:58:49 PM
Quote from: bobbystahr on November 15, 2017, 01:20:41 PM
Quote from: Dune on November 15, 2017, 09:26:21 AM
I tried it using Daniil's plugin with some masking and two kinds of erosion, but that didn't really work. At least not as easy as I hoped  ;)
I'm not really into making hanging valleys (it was just a thought), but I'll remember your ideas.

Uh...what's a "hanging valley" ?   I'm not grasping the concept.

https://www4.uwsp.edu/geo/faculty/lemke/alpine_glacial_glossary/landforms/hangingvalley.html


Thanks AP, guess I could have googled it....but thanks for your patience I guess...
Title: Re: Recent experiments (by lack of a better title)
Post by: AP on November 16, 2017, 12:19:07 AM
Quote from: bobbystahr on November 15, 2017, 08:40:41 PM
Quote from: AP on November 15, 2017, 06:58:49 PM
Quote from: bobbystahr on November 15, 2017, 01:20:41 PM
Quote from: Dune on November 15, 2017, 09:26:21 AM
I tried it using Daniil's plugin with some masking and two kinds of erosion, but that didn't really work. At least not as easy as I hoped  ;)
I'm not really into making hanging valleys (it was just a thought), but I'll remember your ideas.

Uh...what's a "hanging valley" ?   I'm not grasping the concept.

https://www4.uwsp.edu/geo/faculty/lemke/alpine_glacial_glossary/landforms/hangingvalley.html


Thanks AP, guess I could have googled it....but thanks for your patience I guess...

You are welcome.
Title: Re: Recent experiments (by lack of a better title)
Post by: Dune on November 16, 2017, 01:52:29 AM
Bias and gain won't work either, as the colors are 'flat' but for a small edge of transition. The area of transition between black and  grey-1, grey 2, grey 3 (so to speak) should ideally be wider. Kind of like blur in PS, but you can't smooth the voro function by smoothing shader either. But I've got another idea.