Planetside Software Forums

General => Terragen Discussion => Topic started by: aemkey on September 25, 2007, 02:06:58 PM

Title: Render Question
Post by: aemkey on September 25, 2007, 02:06:58 PM
Hi all
I've posted some time ago a image of a bridge with clouds (can be found herehttp://home.arcor.de/aemkey/render/04.jpg (http://home.arcor.de/aemkey/render/04.jpg)).  I've just the free version of Tg2, but would like it now for my desktop to render it on 1400x1050. So here's my question: Would someone render that for me? I would be very glad.
Thx
Title: Re: Render Question
Post by: Dark Fire on September 25, 2007, 03:09:45 PM
I'd love to...but I only have the free version too... :'(
Title: Re: Render Question
Post by: Oshyan on September 25, 2007, 04:19:16 PM
I'd be glad to render it for you. It's a very nice image and my new quad core could use something to chew on. ;) PM or email me to arrange.

- Oshyan
Title: Re: Render Question
Post by: rcallicotte on September 26, 2007, 08:34:15 AM
Aemkey,

Did you check your Private Messages?  But, it looks like Oshyan has already come to the rescue.  Or not?  Let me know.
Title: Re: Render Question
Post by: aemkey on September 27, 2007, 12:44:17 PM
quadcore? Does Tg2 support multi-core? That's new to me, my dualcore is always working with only one core...
Title: Re: Render Question
Post by: Oshyan on September 27, 2007, 12:57:10 PM
TG2 is not yet multithreaded (it doesn't directly support multi-core CPU's), however you can use crop render stitching or rendering of multiple frames of an animation simultaneously to take advantage of the power of a multi-core processor. Multithreading will be added to the renderer for the final release.

- Oshyan
Title: Re: Render Question
Post by: Cyber-Angel on September 27, 2007, 06:18:34 PM
I have a question, in addition to multi-threading will there also be support for SLI?

Regards to you.

Cyber-Angel   
Title: Re: Render Question
Post by: Oshyan on September 27, 2007, 07:15:05 PM
SLI support would be meaningless since TG2 makes no use of graphics acceleration functions, as we have stated several times before. Graphics acceleration for the 3D views would not have a significant effect since these views depend on the underlying rendering engine to produce the scene details; they are not using graphics card functions to render the scene. This approach is necessary to reliably display displacement-based terrain, correct lighting and other aspects of the scene that depend heavily on the specifics of the renderer. This makes it nearly impossible to accelerate the viewports using graphics card hardware however. We may consider alternate preview methods in the future that would be faster and rely more on graphics card acceleration, but these would inherently be much less accurate than the current preview.

- Oshyan
Title: Re: Render Question
Post by: Cyber-Angel on September 27, 2007, 11:07:30 PM
I wasn't really thinking about the previews the method used now is fine I was more thinking for rendering its self, in production rendering pipelines SLI is found on the high end workstations used by the production artists just a throat any way, but if implementation is not easy then I guess people like me who are considering getting such a system are just going to have to live with it.

Regards to you

Cyber-Angel
Title: Re: Render Question
Post by: Oshyan on September 27, 2007, 11:52:38 PM
Actually SLI is seldom, if ever, used for rendering. Although Nvidia does have the "gelatto" renderer that is accelerated by graphics card functions, it's not used in very many actual production situations. TV at best, certainly not film. It's just not up to the level of quality necessary. So any SLI setups for a workstation *are* used to accelerate the viewports (3D realtime views of the model/scene), and not for actual rendering.

- Oshyan