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General => Contests => NWDA 2018 Theme Challenge - Cliffs => Topic started by: bobbystahr on March 10, 2018, 10:17:47 PM

Title: Another stab at it
Post by: bobbystahr on March 10, 2018, 10:17:47 PM
Well, I am doggedly pursuing this and in a stroke of perhaps madness I decided to make a mask from a multi coloured Painted shader, well white, very light, .25 power and white at 1,  plus a full red stroke and this is the terrain. The renders are from opposite ends of one of the canyons that happened. I used the map as a Mask for the Fractal Warp, and Distribution shaders for everything else. I've attached a screen grab of the Painted shader and a top view of the terrain with cameras. C&C moist welcome
Title: Re: Another stab at it
Post by: Dune on March 11, 2018, 12:54:25 AM
If you're using the painted shader anyway, you can add some caves here and there. Just paint them in on the canyon sides and feed into minus displacement shader, after a compute terrain, or look where it should be moved to and use a vector displacement shader, without the compute terrain.
Title: Re: Another stab at it
Post by: bobbystahr on March 11, 2018, 01:29:58 AM
Quote from: Dune on March 11, 2018, 12:54:25 AM
If you're using the painted shader anyway, you can add some caves here and there. Just paint them in on the canyon sides and feed into minus displacement shader, after a compute terrain, or look where it should be moved to and use a vector displacement shader, without the compute terrain.

Just in from a friend's gig..good time....Hadn't thought of caves...tired now but there's always morning...thanks.
Title: Re: Another stab at it
Post by: luvsmuzik on March 11, 2018, 11:09:44 AM
Looks good! Painted shader mask. Thanks for the explanation on how and what to apply and mask. I never had much luck with a tiff terrain, but that looks pretty decent. Canyon walls look smooth as opposed to spikey like my tiffs turn out.
Title: Re: Another stab at it
Post by: bobbystahr on March 11, 2018, 06:31:12 PM
Quote from: luvsmuzik on March 11, 2018, 11:09:44 AM
Looks good! Painted shader mask. Thanks for the explanation on how and what to apply and mask. I never had much luck with a tiff terrain, but that looks pretty decent. Canyon walls look smooth as opposed to spikey like my tiffs turn out.

no .tiff involved, just the paintd shader mask, the top down is a view of the results
Title: Re: Another stab at it
Post by: luvsmuzik on March 11, 2018, 06:42:04 PM
Quote from: bobbystahr on March 11, 2018, 06:31:12 PM
Quote from: luvsmuzik on March 11, 2018, 11:09:44 AM
Looks good! Painted shader mask. Thanks for the explanation on how and what to apply and mask. I never had much luck with a tiff terrain, but that looks pretty decent. Canyon walls look smooth as opposed to spikey like my tiffs turn out.

no .tiff involved, just the paintd shader mask, the top down is a view of the results

That's what I meant. You were able to raise the terrain where you wanted and it mixes with your fractal. Did you ever use TerraPainter in the older TG?  It had different brushes to do similar to what you have done here. Great job!
Title: Re: Another stab at it
Post by: bobbystahr on March 11, 2018, 07:05:53 PM
Quote from: luvsmuzik on March 11, 2018, 06:42:04 PM
Quote from: bobbystahr on March 11, 2018, 06:31:12 PM


That's what I meant. You were able to raise the terrain where you wanted and it mixes with your fractal. Did you ever use TerraPainter in the older TG?  It had different brushes to do similar to what you have done here. Great job!

Oh yeah for sure, that was it's first attraction for me as I was trying to do an animation in Imagine but couldn't sculpt the terrain adequately.  I managed it using the .lwo export IIRC and joined and reduced the poly count in Imagine. Soon's I figured it all out the project ran out of cash and died a whimpering death. such is life.
Title: Re: Another stab at it_"Bones of Mother Earth"
Post by: bobbystahr on March 16, 2018, 10:48:54 AM
Well I started again, am pleased where this is heading, and I may just make the deadline depending on how much this can be improved.
I used my scattershot technique to get this far just throwing things at it till something turned up. C&C very much desired/required!
Title: Re: Another stab at it
Post by: bla bla 2 on March 16, 2018, 02:44:02 PM
Try with the vortex ? Is cool the picture.
Title: Re: Cliff: The Bones of Mother Earth
Post by: bobbystahr on March 16, 2018, 11:50:09 PM
O K, here's what I think I'm going with. There's an overview, the main render and a 'context' render so you can get a sense of scale.
I actually like it quite a lot as well....the jury's out so we'll see.....C&C welcome.
Both are fairly low AA, maybe 3 I forget, so the objects may show up better at 8 or 12 AA
Title: Re: Another stab at it
Post by: luvsmuzik on March 16, 2018, 11:56:00 PM
WHOA....futuristic with an old bug! Nice concept! :)
Title: Re: Another stab at it
Post by: Dune on March 17, 2018, 02:22:33 AM
That's pretty exceptional.
Title: Re: Another stab at it
Post by: bobbystahr on March 17, 2018, 02:29:08 AM
Quote from: Dune on March 17, 2018, 02:22:33 AM
That's pretty exceptional.

You're too kind heh heh..strata on steroids.
Title: Re: Another stab at it
Post by: mhaze on March 17, 2018, 06:52:31 AM
I love it! Bones of, "Mother earth from the ground" has real potential.
Title: Re: Another stab at it
Post by: Hannes on March 17, 2018, 09:01:03 AM
Wow, especially the second one is cool!
Title: Re: Another stab at it
Post by: bobbystahr on March 17, 2018, 10:20:01 AM
Well the 'reply jury' seems to favour from the ground and this pleases me as I like it more for many reasons myself. Going to work on that Camera shot today then...thanks for the input.
Title: Re: Another stab at it
Post by: Jo Kariboo on March 17, 2018, 10:28:49 AM
I love the atmosphere and the sky of it, but I think this part (surrounded by red) could be improved
Title: Re: Another stab at it
Post by: bobbystahr on March 17, 2018, 10:49:40 AM
Quote from: Jo Kariboo on March 17, 2018, 10:28:49 AM
I love the atmosphere and the sky of it, but I think this part (surrounded by red) could be improved

Sadly changing that changes everything as it's part of the 'strata on steroids'....will try again but the last time I lost the beautiful weirdness.
Title: Re: Another stab at it
Post by: Jo Kariboo on March 17, 2018, 11:06:44 AM
Quote from: bobbystahr on March 17, 2018, 10:49:40 AM
Quote from: Jo Kariboo on March 17, 2018, 10:28:49 AM
I love the atmosphere and the sky of it, but I think this part (surrounded by red) could be improved

Sadly changing that changes everything as it's part of the 'strata on steroids'....will try again but the last time I lost the beautiful weirdness.

Ok I understand, in this case it is preferable to keep everything intact.
Title: Re: Another stab at it
Post by: DannyG on March 17, 2018, 11:50:20 AM
I wish TG had something like Vue's Re-evaluate material distribution after displacement. This controls (to a point) the displacement explosions like this. I would just mask that portion Bobby, that way you don't loose the rest of the displacements
Title: Re: Another stab at it
Post by: bobbystahr on March 17, 2018, 03:30:33 PM
I think I tamed that part and have a better product, can't remember what I did but will look back across the room later(that's where my workstation is)
Title: Re: Another stab at it
Post by: AndyWelder on March 17, 2018, 05:48:42 PM
Good luck with that little piece of crazy!
Title: Re: Another stab at it"Bones of Mother Earth0015
Post by: bobbystahr on March 18, 2018, 12:12:19 PM
Well I managed to pare the render time down to 3+ hrs so that was a success and am pleased with my repair to the ugly part. Took planting some trees but heh heh this is Bobby Appleseed here heh heh heh....over all a happy Sunday morning.
Title: Re: Another stab at it
Post by: mhaze on March 18, 2018, 12:30:47 PM
Cool!
Title: Re: Another stab at it
Post by: Dune on March 18, 2018, 12:57:28 PM
A bit like this...
Title: Re: Another stab at it
Post by: bobbystahr on March 18, 2018, 01:45:45 PM
Quote from: Dune on March 18, 2018, 12:57:28 PM
A bit like this...

My goodness that's twisted...big LIKE
Guess it's really hard to get wilder than Mother Earth eh!
Title: Re: Another stab at it
Post by: sboerner on March 18, 2018, 11:10:03 PM
Noticed that someone left the headlights on in the last frame. Nice touch – how'd you do that?

Really great image.
Title: Re: Another stab at it
Post by: bobbystahr on March 19, 2018, 10:11:10 AM
Quote from: sboerner on March 18, 2018, 11:10:03 PM
Noticed that someone left the headlights on in the last frame. Nice touch – how'd you do that?

Really great image.


Thanks, made a greyscale map of the lights(vehicle suffers from game play build and is a unitexture) and ran it thru the luminosity channel set to I think 10. And if you look closely the driver is sitting there waiting impatiently for Pierre Yellow-Jacket to find a way down so they can leave. Steve Wolking, standing on a 200 m. stone is trying to direct him to the slope to his left where getting down will be less life threatening.
Title: Re: Another stab at it
Post by: j meyer on March 19, 2018, 01:44:28 PM
 8) Really something else.  :)
Title: Re: Another stab at it
Post by: bobbystahr on March 20, 2018, 10:01:00 AM
Gonna set it to render a higher resolution and a larger size as I did a los res large size render and even that looks better than the one I posted here....then I'll upload it to the comp....good luck everyone(including me, I'll need a bit)
Title: Re: Another stab at it
Post by: sboerner on March 20, 2018, 10:03:35 AM
Good luck, Bobby. Nice work.