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General => Image Sharing => Topic started by: luvsmuzik on April 06, 2018, 02:38:30 PM

Title: Learning Curve
Post by: luvsmuzik on April 06, 2018, 02:38:30 PM
There is no magic button for realistic renders.
Ten years of learning, reading, rendering to improve.
Never stop trying. Play nice. :) :) :)
Title: Re: Learning Curve
Post by: N-drju on April 06, 2018, 06:09:55 PM
Go with the third - it's "full HD" worthy!

I like the sixth as well. And I can also see you are having the same trouble as I do - runny mountain / slope edges. Never really know how to get rid of those and put something cool there instead. :'(
Title: Re: Learning Curve
Post by: luvsmuzik on April 06, 2018, 08:36:21 PM
Go with the third - it's "full HD" worthy!

I like the sixth as well. And I can also see you are having the same trouble as I do - runny mountain / slope edges. Never really know how to get rid of those and put something cool there instead. :'(


Oh thanks buddy  :)
These were just renders from  beta release and additional updates over the years since Version2. They are meant to show that I had a lot to learn, being used to landscape only without objects. I have been a member of the forum awhile now, rather than just lurking and downloading freeies that were around to experiment with as I did for many years. 
I am just now sort of comfortable doing populations and displacements, but realizing I cannot just think it, I have to think about it.
I have made progress I am happy with and learned many things. I will probably never do an earth shattering discovery, but I enjoy the experimentation as well as utilization. :)
Title: Re: Learning Curve
Post by: N-drju on April 06, 2018, 09:09:03 PM
Hehe, same here - I'm a regular user who managed to improve his workshop, but has no knowledge (or patience) to build miracles. But you are right - the learning curve. We're on the incline. ;) Just compare my first ever picture...

https://planetside.co.uk/forums/index.php/topic,17748.msg171946.html#msg171946

...with, oh, let's say HANARC or War-Free Zone. Speaks volumes. :)

But back to these renders, do you actually plan to redesign them now? Or maybe already did?
Title: Re: Learning Curve
Post by: luvsmuzik on April 06, 2018, 09:24:57 PM
I see what you mean! Nice stuff!

I have done a few, but my goal is to plant flowers where the spots of colors are in this one, probably by power fractals mask now. This was an old technique shared waaay back in version 9 something or other...limited coverage, slope, instersect underlying etc...way back then.

The other is a painted desert canyon, that I have sort of redone with strata renders now.
Title: Re: Learning Curve
Post by: N-drju on April 06, 2018, 09:31:47 PM
The flowery one should indeed be easy to do based on the already existing fractals. Note however, that you need to convert bluish fractal to white spots! I learned it the hard way that TG reads dark blue or brown masks as dark greyscale, hence, a zero value area. :D

Oh yeah, and I just love deserts. The colors. They are not as boring as people think.
Title: Re: Learning Curve
Post by: luvsmuzik on April 06, 2018, 09:35:41 PM
The flowery one should indeed be easy to do based on the already existing fractals. Note however, that you need to convert bluish fractal to white spots! I learned it the hard way that TG reads dark blue or brown masks as dark greyscale, hence, a zero value area. :D

Oh yeah, and I just love deserts. The colors. They are not as boring as people think.


This terrain is about 15 years old, hehe. I shall have to do a reasonable facsimile. Made in the day of slider control previews.
Title: Re: Learning Curve
Post by: Dune on April 07, 2018, 07:11:12 AM
Quote
I learned it the hard way that TG reads dark blue or brown masks as dark greyscale, hence, a zero value area
That's where color adjust comes in handy, just slide the darks all the way to light again, or use a copy of the same mask, but white/black (but beware when doing seed changes). Lots of methods.... but that's indeed the learning curve, and often I think some nice node relation up as a theory for something I want, but when I test it, there's unforeseen glitches and I need to think again...
Title: Re: Learning Curve
Post by: N-drju on April 07, 2018, 07:14:16 AM
That's where color adjust comes in handy, just slide the darks all the way to light again, or use a copy of the same mask, but white/black (but beware when doing seed changes).

And the learning curve goes up again! ;) If only I knew it before.
Title: Re: Learning Curve
Post by: Dune on April 07, 2018, 07:22:12 AM
Ask. That's what the forum is for  ;)
Title: Re: Learning Curve
Post by: N-drju on April 07, 2018, 07:23:56 AM
That time I just repainted it to white. :D Okay, I'm heading back to the clouds... ;)
Title: Re: Learning Curve
Post by: Dune on April 07, 2018, 07:34:04 AM
Just so you know, I use the color adjust too to make a (thus very bleached) mask out of somewhat darker colored, larger fake stones that way, to mask out grasses or they might stick through).
Title: Re: Learning Curve
Post by: luvsmuzik on April 07, 2018, 12:22:37 PM
Just so you know, I use the color adjust too to make a (thus very bleached) mask out of somewhat darker colored, larger fake stones that way, to mask out grasses or they might stick through).

So...you are saying if I have the ter. (from version 9) output to load into heightfield, and I also have the bmp output of same: I could use the bmp as an object mask?  Ages ago you could do this out of program and load it into another program and plant trees, etc. Then you would raytrace it.

I used to save my maps with every option TG 9 had. SGi, RAW, BMP, TER. output LWO...(that may have been Terranim) been so long ago.

The trees were three stacked cones with a cylinder trunk I think.  Funny, now I am seeing similar in advertising....the NEW mixed media
Title: Re: Learning Curve
Post by: Dune on April 07, 2018, 02:30:31 PM
The bmp map will just be a gradient from black to white, from low to high areas, so you don't really need that as mask. Altitude restraints will do just as nicely.
Title: Re: Learning Curve
Post by: bobbystahr on April 07, 2018, 03:31:36 PM
Just so you know, I use the color adjust too to make a (thus very bleached) mask out of somewhat darker colored, larger fake stones that way, to mask out grasses or they might stick through).

Often I do similar, I duplicate my Fakestones shader and remove colour variation from it and it seems to work without a colour adjust, I just reverse it in the mask/blend channel I am using...A typo just created and I corrected...I amusing and of course I was amused heh heh heh
Title: Re: Learning Curve
Post by: luvsmuzik on April 07, 2018, 03:34:49 PM
The bmp map will just be a gradient from black to white, from low to high areas, so you don't really need that as mask. Altitude restraints will do just as nicely.

well that is what I thought too since TG no longer supports saving Surface Layers Atmosphere, Cloud Layer like in version 9 days. Now we use clip files. It isn't too hard to duplicate if you still have the original file though. :) I could go dust off the old 1Gig, but I refuse to have another one hogging power.

Although.....it does have a working TG 9, running Win7...hmmm ;D
Title: Re: Learning Curve
Post by: luvsmuzik on April 07, 2018, 03:36:46 PM
Just so you know, I use the color adjust too to make a (thus very bleached) mask out of somewhat darker colored, larger fake stones that way, to mask out grasses or they might stick through).

Often I do similar, I duplicate my Fakestones shader and remove colour variation from it and it seems to work without a colour adjust, I just reverse it in the mask/blend channel I am using...A typo just created and I corrected...I amusing and of course I was amused heh heh heh

Dang , I thought I was unique doing that!
Title: Re: Learning Curve
Post by: luvsmuzik on April 20, 2018, 12:39:40 AM
WIP Original terrain saved from some version of TG 9
At the time I followed a tutorial to assign surface layers with noise with limited area for colors Now with objects!
Numerous Power Fractal masking! Fake stones!

TG Creative presets
Wood anemone
Cosmos
Generic tree

masonspappy Grass from Forum File Sharing
my yellow flower Blender

Goal: recreate animation fly through. The first one took 3 days to render with camera path, moving sun and clouds.
Title: Re: Learning Curve
Post by: J_Con on April 20, 2018, 05:13:51 AM
Lovely foliage in that one. The limited fractal coverage is a good idea, I book marked that. I do tend to lurk a little, mostly due to time constraints. And yeah, Terragen is a hard task master. While it can to do things other software would struggle with, itís arguably one of the most frustrating 3d programs to use.
Title: Re: Learning Curve
Post by: bobbystahr on April 20, 2018, 05:23:43 AM
Vey nicely foliaged scene luvs...
Title: Re: Learning Curve
Post by: luvsmuzik on April 20, 2018, 12:14:16 PM
Thanks guys! Far tree line not small enough yet, but adjustments will be made and some pines to cover higher elevation will be included soon. :)
Title: Re: Learning Curve
Post by: Lady of the Lake on April 20, 2018, 03:01:57 PM
Really like all the flowers in the foreground.
Title: Re: Learning Curve
Post by: luvsmuzik on April 20, 2018, 03:21:15 PM
Really like all the flowers in the foreground.

Thank you!
Link here to earlier trial with TG3....boy have I learned a lot!
First image is the old TG9 render, no objects, just surface layer fractal noise.
https://planetside.co.uk/forums/index.php/topic,21406.msg214869.html#msg214869