I might get work where a flood is the main thing, so I did a little test. Very WIP. Animated even, breaking through the embankment/dike, but I won't use that right now.
This looks very promising, Ulco. What's this regular bump pattern in the grey areas?
Ein Feld ;) (Field rows)
Ah, I see.
Woe unto you who live below the Sea's level! I too have lived below the levee (in the California Delta) and had a constant vision of the flood waters. Twice having the levees fail. A true and scary image Ulco.
Quote from: zaxxon on April 24, 2018, 10:21:23 AM
A true and scary image Ulco.
Especially when you consider the size of human compared to the mass of water that goes through that levee. Should be terrifyingly real image when completed.
I hope so. It needs dirtying up for sure, and veggies. WIP 2.
Scary image, Ulco! And the water looks great! Do you already have ideas how to build all the foam and water spraying around the edges?
Perhaps some low cloud will do, but post-painting is probably a lot easier. Anyway, this was just a proof of concept. I'll let it rest for now.
Great Stuff! But the waters edge looks too solid.
Nice effect on that one !
Not there yet with the waters !
Paul
The second already looks good. I'm also curious how you're going to solve the interaction of the wave with the ground; I have no idea what that actually looks like.
You have already animated it. What would it look like with a little (more?) motion blur. It could add dynamism.
Wow, that water looks amazing in terms of shading! Hopefully you'll carry on with this one day. I'd love to see some more foam and spray. Postwork is a solution, but I'm quite sure it can be done in TG.
Ominus! I am sure you are going to supersaturate those fields at some point as there surely is at least a few puddles with water table that high, hmm?
Wow the mood here. Animated even? I'd be interested to see that chaos. Is the terrain going to be or is animated during the catastrophic failure?
The water is animated to flood down, and the dike/embankment is animated to fall apart at the same time. You're obviously right about the land; it's way too dry and 'neat'. For now....
Updated, now by map instead of all sorts of complicated SSS's (except for the flooding animation-to-be).
Quote from: Dune on April 29, 2018, 01:17:59 AM
Updated, now by map instead of all sorts of complicated SSS's (except for the flooding animation-to-be).
Impressive. The mud and grass with the flooded puddles looks very nice. I enjoy the buildings as well. I was just looking for rustic old buildings like this but can only find more modern 17th-18th century style.
Nice progress Ulco.
Wow! Nice!
Well that solved that...I as well prefer maps when it gets complicated....well done.
Huge puddles of water all over the fields are a nice addition. Perhaps you should keep darker sky? Looks more dramatic and "rainy" that way.
Great, a vast improvement.
The sky is temporary, but thanks for thinking along. I will prossibly add showers of rain, etc.
Rain would be very effective...
Same series, but quite different. WIP's. I used Daniil's outstanding erosion shader to make the basic flowmap (had to work on it in PS a bit, and make it an X- tile), which needed to have large flows in one direction, and some braiding. The coastline is a broken up X to scalar edge.
Wow that's a really nice delta. Love the effect this creates. Man I really want get that plugin... I wasn't going to purchase it on account I use TG free, but really, I just want to fiddle with these higher res maps.
Man, these really are nice. The folks along the dike in the first series are soon going to be in a world of hurt. The latest version of this is looking really good, the water flow pattern is very natural. Looking forward to seeing the animation.
Some time ago I read Michael Pye's excellent "The Edge of the World: A Cultural History of the North Sea and the Transformation of Europe," in which he describes (among many other things) the Frisians and their settlements among the delta areas of the North Sea coast. Would this be the time and place that you are illustrating?
Thanks. The plugin is really worth getting and no price really.
This is more about the southern part of the Netherlands and Belgium, and will encompass an extensive period of time, from Ice ages to medieval times. Not all from the same vantage point (some overviews, some close-ups), but illustrative for what happened in the water-land interaction. And again, I hope to do it all in TG.
Amazing! Great use of Daniil's plugin.