Anyone have any ideas how this could be achieved? I am using the ambient light modulator for colour, and want to control colour by height, but not sure how. I tried to use a surface/distribution shader on the PF colours but was a no go.
Not sure if this is any help. You can use the ambient input too in this example.
Thanks a lot Kadri! At a glance that looks like it's going to be exactly what I was trying to achieve! Thanks a lot, going to take a look at what's going on here.
Seems to be exactly what I was doing. Hmm. Will attempt a try two... Figured it out. Altitudes were not what I thought, at all, not even close. Thanks again!