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General => Image Sharing => Topic started by: Kadri on May 21, 2018, 05:59:15 AM

Title: Disguised cloud doodles
Post by: Kadri on May 21, 2018, 05:59:15 AM

I wanted to use clouds to make landscapes, rocks but lost interest.

Just to be clear. The structures are clouds.
Title: Re: Disguised cloud doodles
Post by: Dune on May 21, 2018, 06:27:51 AM
Wow, that is extremely cool. If you could further 'displace' these, it's quite awesome, but I guess that's really hard. Redirect/vdisp maybe....
Title: Re: Disguised cloud doodles
Post by: Hannes on May 21, 2018, 07:04:14 AM
Amazing! Very unusual. I love this kind of stuff.
Title: Re: Disguised cloud doodles
Post by: Kadri on May 21, 2018, 11:08:01 AM

Thanks.

Ulco, you could do much more things probably.
I haven't looked closer but the clouds don't show up under the water plane (I remember vaguely that there was a thread about that).
Transparency is problematic in that situation with clouds, at least in my tests.
That is the reason i lost interest mostly.
But in other situations you could get interesting things probably.
Title: Re: Disguised cloud doodles
Post by: DannyG on May 21, 2018, 11:17:01 AM
That is awesome Kadri
Title: Re: Disguised cloud doodles
Post by: Kadri on May 21, 2018, 11:25:15 AM

Thanks.
I uploaded the file to the Procedural Terrain Library section by the way.
Title: Re: Disguised cloud doodles
Post by: DocCharly65 on May 21, 2018, 12:19:00 PM
Wow! this is extremely cool stuff and so surreal! Great!
Title: Re: Disguised cloud doodles
Post by: WAS on May 21, 2018, 12:40:03 PM
Wow super cool. I'm assuming you're using the ambient for texturing?

I wonder with super thing versions would look like letting light play within.

As for extra displacement it maybe possible using a large depth, coupled with a Surface Layer and altitude constraints, so clip the cloud somewhere in the large depth, and than further warp, that isolated form.
Title: Re: Disguised cloud doodles
Post by: bobbystahr on May 21, 2018, 02:14:14 PM
sitting here gob smacked...you never fail to amaze us Kadri...way far out of the box with this
Title: Re: Disguised cloud doodles
Post by: bobbystahr on May 21, 2018, 02:14:54 PM
Quote from: Kadri on May 21, 2018, 11:25:15 AM

Thanks.
I uploaded the file to the Procedural Terrain Library section by the way.

thanks, very generous!
Title: Re: Disguised cloud doodles
Post by: Kadri on May 21, 2018, 06:26:08 PM

Thanks all.
Title: Re: Disguised cloud doodles
Post by: WAS on May 21, 2018, 07:42:18 PM
Quote from: Kadri on May 21, 2018, 06:26:08 PM

Thanks all.

These shapes remind me of the late 80s, early 90s 3D animation tapes I had as a toddler and young kid. They just basically soared over alien worlds of water, or geometric shapes, and stuff. Really cool stuff when I was young as 3D was in its infancy.

I found some:
https://www.youtube.com/watch?v=cbG34c1qorQ
https://www.youtube.com/watch?v=oKJzZQ9Ln-Y
Title: Re: Disguised cloud doodles
Post by: Kadri on May 21, 2018, 09:15:40 PM

I loved those animations and wanted to do such things myself then. I remembered most of the videos :)
Title: Re: Disguised cloud doodles
Post by: Oshyan on May 22, 2018, 02:49:59 AM
Wow, that is really cool! I knew you could make shapes like that out of cloud, but I wouldn't have thought the application of texturing could ever look that "solid". You've basically invented a hack for isosurfaces. :D That being said Displacement doesn't work at all for clouds, so you'll need to change (e.g. warp) the volumetric shapes to get any changes, rather than thinking about normal surface displacement.

- Oshyan
Title: Re: Disguised cloud doodles
Post by: mhaze on May 22, 2018, 04:00:51 AM
Fantastic!
Title: Re: Disguised cloud doodles
Post by: Kadri on May 22, 2018, 09:19:31 AM

Thanks.

Quote from: Oshyan on May 22, 2018, 02:49:59 AM
... That being said Displacement doesn't work at all for clouds, so you'll need to change (e.g. warp) the volumetric shapes to get any changes, rather than thinking about normal surface displacement.
...

Yes it is a limited kind of technique and needs a different approach as you said.
It can look quite solid and usable if needed. You might remember this unused image from my short video.

Title: Re: Disguised cloud doodles
Post by: Dune on May 22, 2018, 11:48:00 AM
How about rendertimes with such thick clouds? Doable?
Title: Re: Disguised cloud doodles
Post by: Lady of the Lake on May 22, 2018, 12:07:52 PM
Amazingly creative. :)
Title: Re: Disguised cloud doodles
Post by: Kadri on May 22, 2018, 12:36:43 PM

Thanks.

Ulco, i don't remember the old image render time but the scene i shared on page one took under 1 hour i think.
Title: Re: Disguised cloud doodles
Post by: luvsmuzik on May 22, 2018, 12:48:44 PM
It took 20min 47 sec on my 16G using image texture. Rendering it with a PF for color now. Thanks for the method on that.  :)

I tried this with a warp and vector displacement as a surface layer mask a few months ago (Cirrus Sunrise) with the help of Dune and Hetzen . I did not know how to displace it upward, but maybe just surface layer displace would do it.

Edit I should have said..Surface layer mask on a terrain, No clouds involved.
Title: Re: Disguised cloud doodles
Post by: Oshyan on May 22, 2018, 03:45:44 PM
luvsmusic, if you're talking about using displacement with a cloud layer, as previously noted cloud layers don't do anything with displacement data, only color. So displacement-oriented shaders will likely not affect the outcomes, or will do so in unexpected ways.

- Oshyan
Title: Re: Disguised cloud doodles
Post by: luvsmuzik on May 22, 2018, 04:08:32 PM
Quote from: Oshyan on May 22, 2018, 03:45:44 PM
luvsmusic, if you're talking about using displacement with a cloud layer, as previously noted cloud layers don't do anything with displacement data, only color. So displacement-oriented shaders will likely not affect the outcomes, or will do so in unexpected ways.

- Oshyan

say what? Then how are we making all these nebulae?  I guess I did not use the correct terminology.  Sorry.
Title: Re: Disguised cloud doodles
Post by: Oshyan on May 22, 2018, 04:36:28 PM
That's warping, which acts on texture/color space, not displacement. There are multiple types of data in Terragen that flow through the node network. Displacement is one of the, Color (or Colour if you're British :D) is another. Some shaders operate on Color data, others on Displacement (and some on both). Clouds take in 3D color data (volumetric RGB information) and visualize it with a volumetric shading system, but because it is volumetric and not a surface, it doesn't use Displacement data, and Displacement-specific shaders and functions don't operate on RGB/color data.

- Oshyan
Title: Re: Disguised cloud doodles
Post by: luvsmuzik on May 22, 2018, 04:51:03 PM
In these psychedelic warps I am doing I am using a vector displacement shader, like we do roads and such on a SSS. So therefore, I confused myself.
Title: Re: Disguised cloud doodles
Post by: J_Con on May 22, 2018, 09:35:10 PM
I don't really understand whats going on there, but it looks stunning.Well done. Amazing looking texture.