Anyone know why there would be rocks that are just black and have no surface texture when using a default shader and a PF for colour function? The scale is 0.2 - 0.8 with a mesh displacer.
Did you subdivide them? i use about 12 faces or so .....
Quote from: luvsmuzik on May 22, 2018, 07:26:54 PM
Did you subdivide them? i use about 12 faces or so .....
It's subdivided with a s subdivision of 4.
Only 40 faces. I tried 12 and still black. I don't think it's related to faces. The surface shader, or default shader outputs consistent colour.
I also tried disabling subdivision.
I figured it out. I accidentally transformed on the Y axis instead of translating on the Y axis. Apparently this breaks the surface layer.