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General => Terragen Discussion => Topic started by: SILENCER on May 23, 2018, 07:51:07 PM

Title: Dani's Erosion implemented in Gaea
Post by: SILENCER on May 23, 2018, 07:51:07 PM
Peep this, now with Downcutting.
The speed was crazy

Title: Re: Dani's Erosion implemented in Gaea
Post by: WAS on May 23, 2018, 08:21:01 PM
Are you porting the plugin directly or? Oop nevermind. I misread. I thought it said Daniil.
Title: Re: Dani's Erosion implemented in Gaea
Post by: SILENCER on May 24, 2018, 09:27:58 AM
I mean Daniil.  Typo.
To my knowledge, Dax implemented some of his code, or whatever was needed to bring those features into his software.
Nevertheless, looks boss.

And here it is in Terragen
Title: Re: Dani's Erosion implemented in Gaea
Post by: luvsmuzik on May 24, 2018, 09:35:50 AM
NICE!
Title: Re: Dani's Erosion implemented in Gaea
Post by: WAS on May 24, 2018, 01:36:02 PM
What resolution is it calculating at in Gaea? Seems much smoother than TGs calculations.
Title: Re: Dani's Erosion implemented in Gaea
Post by: SILENCER on May 25, 2018, 10:27:13 AM
The image output is 8K
I'm still learning Gaea the hard way since there's really no official documentation, and it's still in development.

Plug shit in, see what happens, save, crash, save, crash, move things around, crash, save, output, bring into TG, repeat.
Title: Re: Dani's Erosion implemented in Gaea
Post by: WAS on May 25, 2018, 12:55:05 PM
The results will h Gaea are really nice looking.