How would one go about painting a different colour onto a certain part of a objects procedural texture? I tried painting the area on where the colour should appear, hoping it would mask in on the texture at the location of the object, but doesn't seem to work.
If it has a UV, you can overlay an image map after procedural. Otherwise it should work with a transform shader set to world (or maybe painted shader set to world/3D), but it's tricky.
Quote from: Dune on May 24, 2018, 12:50:10 AM
If it has a UV, you can overlay an image map after procedural. Otherwise it should work with a transform shader set to world (or maybe painted shader set to world/3D), but it's tricky.
I didn't think of world space. I just was trying to use the painted shader and paint normally without alteration.