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General => Terragen Discussion => Topic started by: WAS on May 23, 2018, 10:55:15 PM

Title: Painting Rock Object
Post by: WAS on May 23, 2018, 10:55:15 PM
How would one go about painting a different colour onto a certain part of a objects procedural texture? I tried painting the area on where the colour should appear, hoping it would mask in on the texture at the location of the object, but doesn't seem to work.
Title: Re: Painting Rock Object
Post by: Dune on May 24, 2018, 12:50:10 AM
If it has a UV, you can overlay an image map after procedural. Otherwise it should work with a transform shader set to world (or maybe painted shader set to world/3D), but it's tricky.
Title: Re: Painting Rock Object
Post by: WAS on May 24, 2018, 12:58:40 AM
Quote from: Dune on May 24, 2018, 12:50:10 AM
If it has a UV, you can overlay an image map after procedural. Otherwise it should work with a transform shader set to world (or maybe painted shader set to world/3D), but it's tricky.

I didn't think of world space. I just was trying to use the painted shader and paint normally without alteration.