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General => Image Sharing => Topic started by: Agura Nata on June 03, 2018, 01:15:41 pm

Title: The long way to Orakum II The standing guards
Post by: Agura Nata on June 03, 2018, 01:15:41 pm
The landscape was created by a fractal pattern also the cutout of the 3 large objects.
Terragen 4.1, Blender 2.79

"Orakum" is an important project for me, not only because of the mention in Digital Live Magazine, but because it has always been one of my stories about Dragon Land, which only a few know. Fractal beings and secret forces have always influenced this land.
Thus, the tradition tells that here are the ancient dragons, the founders of dragon land had their roots here. Those who are called the Ancients, the first stones laid in a hitherto unknown ritual that covers the whole country. It was fractal patterns that led to the birth of the fractal creatures that now populate this land, as well as the surreal land of Yurkanti.
It is a symbiosis of land and inhabitants, as the fractals absorb energy through the stones, but also release energy to protect the land.
     
Title: Re: The long way to Orakum II
Post by: luvsmuzik on June 03, 2018, 01:18:35 pm
Beautiful!
Title: Re: The long way to Orakum II
Post by: Agura Nata on June 03, 2018, 01:22:34 pm
Quote from: luvsmuzik on June 03, 2018, 01:18:35 pm
Beautiful!


Thanks my friend!
Title: Re: The long way to Orakum II
Post by: Oshyan on June 03, 2018, 04:55:39 pm
I love the colors here. Quite an interesting feel/mood to this image!

- Oshyan
Title: Re: The long way to Orakum II
Post by: Kadri on June 03, 2018, 07:48:26 pm

Yes looks interesting.
Title: Re: The long way to Orakum II
Post by: bobbystahr on June 04, 2018, 01:49:37 am
one of your best....I really like the left facing swan/duck/goose in the clouds....guessing that's a "happy accident" Love your colours but i see them differently being colour blind so it's nice that a "normal" commented on them too. heh heh heh
Title: Re: The long way to Orakum II
Post by: DocCharly65 on June 04, 2018, 02:44:49 am
Very good!
Somehow this remembers me to the metallic opposite of the stony "Shadow of the Colossus"

I didn't work up all the missed new renders since my health time out... sorry.
Perhaps you already have done it and I didn't see it. But I'd like to ask if you thought about to vary your renders with stony elements as variation to the metallic structures?  :)
Title: Re: The long way to Orakum II
Post by: Agura Nata on June 04, 2018, 08:52:03 am
Quote from: DocCharly65 on June 04, 2018, 02:44:49 am
Very good!
Somehow this remembers me to the metallic opposite of the stony "Shadow of the Colossus"

I didn't work up all the missed new renders since my health time out... sorry.
Perhaps you already have done it and I didn't see it. But I'd like to ask if you thought about to vary your renders with stony elements as variation to the metallic structures?  :)


Thanks a lot Doc!

I love rocky elements, as if the ancients had built this landscape a long time ago, with much effort and physical effort to leave behind us this vivid portrait of their creation.

"Orakum" is an important project for me, not only because of the mention in Digital Live Magazine, but because it has always been one of my stories about Dragon Land, which only a few know. Fractal beings and secret forces have always influenced this land.
Thus, the tradition tells that here are the ancient dragons, the founders of dragon land had their roots here. Those who are called the Ancients, the first stones laid in a hitherto unknown ritual that covers the whole country. It was fractal patterns that led to the birth of the fractal creatures that now populate this land, as well as the surreal land of Yurkanti.
It is a symbiosis of land and inhabitants, as the fractals absorb energy through the stones, but also release energy to protect the land.
Title: Re: The long way to Orakum II
Post by: Agura Nata on June 04, 2018, 10:32:01 am
Quote from: Oshyan on June 03, 2018, 04:55:39 pm
I love the colors here. Quite an interesting feel/mood to this image!

- Oshyan


Thanks a lot my friend :)
Title: Re: The long way to Orakum II The standing guards
Post by: DannyG on June 04, 2018, 12:21:53 pm
03-06-01-2-w is by far is your best work to date, keep them coming
Title: Re: The long way to Orakum II The standing guards
Post by: bobbystahr on June 04, 2018, 01:31:08 pm
Quote from: Danny on June 04, 2018, 12:21:53 pm
03-06-01-2-w is by far is your best work to date, keep them coming


totally agree
Title: Re: The long way to Orakum II The standing guards
Post by: WAS on June 04, 2018, 04:23:24 pm
Still amazing. Really like 27_03_01. The colours and landscape are really nice. The cross reminds me of those old school scepter crosses embezzled with jewels and stuff.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 05, 2018, 10:04:43 am
Quote from: WASasquatch on June 04, 2018, 04:23:24 pm
Still amazing. Really like 27_03_01. The colours and landscape are really nice. The cross reminds me of those old school scepter crosses embezzled with jewels and stuff.


Thank you much!

The Menger-Koch cross, one of my fractal favorites :)
https://agura-nata.deviantart.com/art/ready-Breakfast-with-Menger-Koch-598648535
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 05, 2018, 10:07:28 am
Quote from: Danny on June 04, 2018, 12:21:53 pm
03-06-01-2-w is by far is your best work to date, keep them coming


Many thanks!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 05, 2018, 04:57:20 pm
New surreal tree!

"Sit next to my surreal tree friend"
The tree is from Blender and populated with ferns from DAZ.
I also designed the chair and the surreal object in Blender.
Rendered in Terragen 4.1
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on June 05, 2018, 06:33:04 pm
Ha! It must be tree week. Yours is much more unique than mine of course!  :)

Tried some sculpting on a tree made with the skin modifer and proportional edit Blender 2.79 TG render.
Title: Re: The long way to Orakum II The standing guards
Post by: Kadri on June 06, 2018, 12:54:05 am

I like all the last renders. Nice.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 06, 2018, 01:52:10 am
Quote from: luvsmuzik on June 05, 2018, 06:33:04 pm
Ha! It must be tree week. Yours is much more unique than mine of course!  :)

Tried some sculpting on a tree made with the skin modifer and proportional edit Blender 2.79 TG render.


Yes, we have the week of the trees my friend!
I used to buy a lot of stuff from DAZ when I've been working a lot with Bryce 7 pro, but I want to have surreal trees, so far I'm still testing for a population.
Good luck to you, too, my friend in the tree week!

Of course, a few years ago my works with Bryce were not quite commonplace, smile :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 06, 2018, 05:26:06 am
Quote from: Kadri on June 06, 2018, 12:54:05 am

I like all the last renders. Nice.


Thanks a lot Kadri!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 07, 2018, 01:09:35 pm
Orakum fractal study
TG, Blender, MB 3D mesh export
Title: Re: The long way to Orakum II The standing guards
Post by: bobbystahr on June 07, 2018, 03:28:43 pm
lovely and myst erious...
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 08, 2018, 03:56:30 am
Quote from: bobbystahr on June 07, 2018, 03:28:43 pm
lovely and myst erious...


Thanks a lot!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 08, 2018, 03:57:16 am
Testing ...
Based on Kadri's "Strata Outcropping" with modification from me, I have generated a landscape influenced by fractal patterns in Terragen 4.1

https://planetside.co.uk/forums/index.php?action=dlattach;topic=24510.0;attach=81979.
Title: Re: The long way to Orakum II The standing guards
Post by: bobbystahr on June 08, 2018, 08:08:31 am
I really like this, especially the ground. Were the fractals MB generated? That seems to be what you use.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 08, 2018, 09:06:52 am
Quote from: bobbystahr on June 08, 2018, 08:08:31 am
I really like this, especially the ground. Were the fractals MB generated? That seems to be what you use.


Thank you much!

Unfortunately, you can only see a small part of the underground, because I wanted to be near the mountain. The background is created by a vector graphic, which in turn serves as a hightmap. These graphics are repeating patterns that blend with the fractal patterns of the Terragen shader. The result is a fractal structure that covers the whole country, in this picture you can see it better:
Title: Re: The long way to Orakum II The standing guards
Post by: bobbystahr on June 08, 2018, 12:19:22 pm
I see now...well done
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 19, 2018, 01:45:51 am
Quote from: bobbystahr on June 08, 2018, 12:19:22 pm
I see now...well done


Thank you much!
Title: Re: The long way to Orakum II The standing guards
Post by: mhaze on June 19, 2018, 04:20:16 am
Some very well done and stimulating work here.
Title: Re: The long way to Orakum II The standing guards
Post by: Kadri on June 19, 2018, 06:36:37 pm

Nice work.
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on June 20, 2018, 09:45:19 am
Love what you did with Kadri's strata and outcroppings file. I always want your renders to be virtual reality where I can click my mouse and zoom around for a closer look!  I know the genius won't rub off, but at least I could see ALL the details. :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 23, 2018, 02:05:28 am
Quote from: luvsmuzik on June 20, 2018, 09:45:19 am
Love what you did with Kadri's strata and outcroppings file. I always want your renders to be virtual reality where I can click my mouse and zoom around for a closer look!  I know the genius won't rub off, but at least I could see ALL the details. :)


thank you much!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 23, 2018, 02:06:46 am
New tests
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 23, 2018, 02:07:45 am
Orakum south
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 24, 2018, 08:01:35 am
Material test
Title: Re: The long way to Orakum II The standing guards
Post by: WAS on June 24, 2018, 08:18:28 am
Those are really interesting materials. really love the fractal work in everything down to materials. Very unique vision.
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on June 24, 2018, 08:20:32 am
So ....interesting node setup. I love how you can interpret networks from other programs. I see you are merging with either glass or water, or just displacement,......an image, and displacement....Mix vector? Going to experiment!

Good work! :)
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on June 24, 2018, 09:33:23 am
The floating balls are my new favourits of your work :)
Very beautiful and interesting at same time.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 24, 2018, 01:00:22 pm
Quote from: DocCharly65 on June 24, 2018, 09:33:23 am
The floating balls are my new favourits of your work :)
Very beautiful and interesting at same time.


Thank you much Doc!

Here I used the material of the first sphere, but as a plane surface not as a sphere :)

Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 25, 2018, 10:36:42 am
Green Material for Terragen 4.
Here I used the material of the first sphere, but as a plane surface not as a sphere
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on June 25, 2018, 11:38:09 am
Looking very good! Is this still Kadri's S&O file share that you have done some wizardry to?  :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 26, 2018, 03:04:24 am
Quote from: luvsmuzik on June 25, 2018, 11:38:09 am
Looking very good! Is this still Kadri's S&O file share that you have done some wizardry to?  :)


Yes my friend and thanks a lot!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 26, 2018, 03:05:12 am
Orakum north II

The thin-walled glass sphere was provided with a fractal pattern.
The landscape is created by mixing an equally high red surface layer with a water pattern shader that I design.
I like the result with the slight reddish glow of the landscape below that comes from the surface layer :)
Render in Terragen 4.1
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on June 26, 2018, 03:12:29 am
Nice and beautiful results of that experiment.

It's a bit a pity that the pattern of the left side spheres show some steps.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 26, 2018, 05:02:27 am
Quote from: DocCharly65 on June 26, 2018, 03:12:29 am
Nice and beautiful results of that experiment.

It's a bit a pity that the pattern of the left side spheres show some steps.


Thanks my friend!

Yes, vector graphics for download often have a bad resolution, but it has pros and cons. As a flat surface beautiful changes in the pattern that make it natural, the Spheres are indeed meant only as a demonstration of the material.
For a beautiful Spehre you have to take a high-resolution graphics or create in Ps itself you can also change the repeat in the shader.
In the landscape you can even balance nicely with cracks.

In the Vue 2016 picture, I designed the vector graphic myself and the resolution is very high, it was nicely cut out.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 26, 2018, 05:17:10 am
Here are beautiful graphics to download, but usually not the ones I want ;)

https://pixabay.com/de/photos/?image_type=vector
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on June 27, 2018, 02:07:15 am
Oh thanks... cool link. One day it can be in fact quite helpful :)

The corusame-pic is really great, though I personally would love it more if the border between island/object and water would be highlighted by some little waves. But anyway very nice!
Title: Re: The long way to Orakum II The standing guards
Post by: Kadri on June 27, 2018, 03:06:07 am

Nice and interesting images.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 27, 2018, 04:00:51 pm
Quote from: DocCharly65 on June 27, 2018, 02:07:15 am
Oh thanks... cool link. One day it can be in fact quite helpful :)

The corusame-pic is really great, though I personally would love it more if the border between island/object and water would be highlighted by some little waves. But anyway very nice!


Thank you Doc!
This is a reflective surface not a sea, I love these smooth surfaces, if the object passes into itself, I should do in Terragen sometimes.

You should really do all the graphics yourself, but unfortunately it all takes time and then I can not do anything.
I built my favorite graphics as a 3D model in Blender, but not yet as a high-resolution graphic.
I think I render them in the top view in Blender as a black and white picture, that's enough for TG, lol ;)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on June 27, 2018, 04:01:55 pm
Quote from: Kadri on June 27, 2018, 03:06:07 am

Nice and interesting images.


Many thanks dear Kadri! :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 03, 2018, 12:22:09 am
"Best Friend"

Here I have provided my sphere of thin glass with two materials.
The whole thing is affected by 2 merge shaders which generate patterns by vector graphics.
The nodes are from the Sphere and the upper Lake layer

I designed the left object in Blender 3D.
Title: Re: The long way to Orakum II The standing guards
Post by: WAS on July 03, 2018, 02:00:04 am
Really interesting reflection surface. Looks oily. Really cool.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 03, 2018, 02:31:44 am
Quote from: WASasquatch on July 03, 2018, 02:00:04 am
Really interesting reflection surface. Looks oily. Really cool.


Thanks my friend :)
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on July 03, 2018, 09:59:33 am
Stunning textures and wonderful image!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 03, 2018, 10:22:32 am
Quote from: luvsmuzik on July 03, 2018, 09:59:33 am
Stunning textures and wonderful image!


Great thanks my friend! :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 05, 2018, 05:11:44 am
The long way to Orakum III

The floating glass spheres are affected by 2 merge shaders which generate fractal patterns by vector graphics. I designed the Spheres in Blender 3D and the landscape was created by a fractal pattern and render in Terragen 4.2.10

"Orakum" is an important project for me because it has always been one of my stories about Dragon Land, which only a few know. Fractal beings and secret forces have always influenced this land.
Thus, the tradition tells that here are the ancient dragons, the founders of dragon land had their roots here. Those who are called the Ancients, the first stones laid in a hitherto unknown ritual that covers the whole country. It was fractal patterns that led to the birth of the fractal creatures that now populate this land, as well as the surreal land of Yurkanti.
It is a symbiosis of land and inhabitants, as the fractals absorb energy through the stones, but also release energy to protect the land.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 07, 2018, 03:16:43 am
New tests ...

The tubes were built in Blender and rendered in Terragen, where the thin glass spheres were also mixed with a fractal pattern.
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on July 07, 2018, 03:38:23 am
Looks quite cool and modern. Nice!

I like the the "long way to Orakum III.jpg" from the post before even a bit more.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 07, 2018, 04:30:20 am
Quote from: DocCharly65 on July 07, 2018, 03:38:23 am
Looks quite cool and modern. Nice!

I like the the "long way to Orakum III.jpg" from the post before even a bit more.


Thanks Doc!
Before I continue the series I have to deal with pipes and gauges.
A trumpet and a steam pike would also be interesting.
Many work ;)

Greetings from Orakum my friend!

Here is some concept with Blender Cycles:
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on July 08, 2018, 01:15:21 pm
Nice Steampunk-look :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 10, 2018, 01:49:09 am
Quote from: DocCharly65 on July 08, 2018, 01:15:21 pm
Nice Steampunk-look :)


Many thanks Doc! :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 10, 2018, 01:49:33 am
II built the gauge and the tube in Blender 2.79, and added and rendered the materials in Terragen 4.2.10.

It took longer to prepare the old gauge, set the mesh resolution in the curves, and then use New Objects. Especially with cylinder likes TG "Nygon" not and Boolean also helps only "Remesh" to get an even distribution and then it renders well in TG.

Some screws and brackets were added and a wire for the data
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on July 10, 2018, 04:20:51 am
That's so beautiful that I am almost motivated to go on playing my bioshock-games :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 10, 2018, 02:16:05 pm
Quote from: DocCharly65 on July 10, 2018, 04:20:51 am
That's so beautiful that I am almost motivated to go on playing my bioshock-games :)


Thank you Doc

And I play Myst and Riven ;)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 10, 2018, 05:21:54 pm
Now I still have a generated texture tested in TG, for closer shots and tubes apparently better suited than the last.
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on July 10, 2018, 06:19:58 pm
That is awesome, the seam in the first was passable but so close to the gauge, a little obvious. Incredible objects! :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 11, 2018, 02:32:23 am
Quote from: luvsmuzik on July 10, 2018, 06:19:58 pm
That is awesome, the seam in the first was passable but so close to the gauge, a little obvious. Incredible objects! :)


Thanks my friend!

TG Material von "Hannes":

https://planetside.co.uk/forums/index.php/topic,22695.msg229027.html#msg229027

Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 12, 2018, 04:09:18 am
Steam Flow

The 2nd gauge is ready. Later, it all comes in a surreal Orakum landscape.
Now I take a break for a few days, because it was a bit too much for my brain.

I designed the objects in Blender.
Material and render in Terragen 4.2.10
On the left I added some steam in PS postwork.
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on July 12, 2018, 09:38:02 am
Great stuff! Nice gloss on the metal now too! I have done some Text tricks in Blender 2.79 and your gauges are so nice! I have now successfully unwrapped a cube and made a UV map. I know what you mean about resting your brain. Learning a new paint program and marking seams....Information overload.  ;D
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 12, 2018, 10:52:18 am
Quote from: luvsmuzik on July 12, 2018, 09:38:02 am
Great stuff! Nice gloss on the metal now too! I have done some Text tricks in Blender 2.79 and your gauges are so nice! I have now successfully unwrapped a cube and made a UV map. I know what you mean about resting your brain. Learning a new paint program and marking seams....Information overload.  ;D


Much thanks! :)

It's great my friend, good luck with your projects!

Wished a nice day my friend.
Title: Re: The long way to Orakum II The standing guards
Post by: DocCharly65 on July 14, 2018, 04:43:40 pm
A very beautiful metal look! Nice :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 15, 2018, 04:07:32 pm
Quote from: DocCharly65 on July 14, 2018, 04:43:40 pm
A very beautiful metal look! Nice :)


Thanks a lot Doc!
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 15, 2018, 04:08:36 pm
My new project with the gauges is progressing well, here I have already designed the floating base for it.
Terragen and Blender

I love those surreal parts with rust best. The object consists of interlaced letters "I" which has been mirrored several times and then modified with curve and cast. Before with remesh edited to be able to bend it nicely. UV processing "New objects"
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 17, 2018, 02:47:03 am
My new surreal project is progressing, gears with brackets and rump still need to be optimized in Blender for export to Terragen 4.2
I built everything from fonts except the gearbox.
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 18, 2018, 02:26:18 am
It's going well with the steampunk project :)
The frame of iron and bronze with bracket, and the gearbox were revised in Blender, this came several hexagon bolts. Currently, the gears are made of copper and the rods are chrome with rust spots, in the end I'll see what fits best.
Render Terragen 4.2
Title: Re: The long way to Orakum II The standing guards
Post by: luvsmuzik on July 18, 2018, 07:57:18 am
You are a master at texturing for sure! New objects are just great!

Man's Inventions and Discoveries

I could do a whole dissertation on these images and objects! I know you will use them in your fantastic surreal compositions, but I truly appreciate the modelling skill and creativity involved. :)
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on July 18, 2018, 04:28:18 pm
Quote from: luvsmuzik on July 18, 2018, 07:57:18 am
You are a master at texturing for sure! New objects are just great!

Man's Inventions and Discoveries

I could do a whole dissertation on these images and objects! I know you will use them in your fantastic surreal compositions, but I truly appreciate the modelling skill and creativity involved. :)


I am very pleased your comment my friend!

This project actually gets longer and more elaborate than I thought, if I had known that, an extra thread would have been appropriate :)

Here the next Step of "Jandosch Gravisphere"
Title: Re: The long way to Orakum II The standing guards
Post by: Agura Nata on August 29, 2018, 03:05:23 am
Yurkanti north

Today I still have a picture of Yurkanti a country similar to Orakum is found.
Objects: Sierpinski fractal meshexport from MB 3D, Makuhuman, Blender.
Render: Material and landscape in Terragen 4.

I hope soon again to be able to do new works in TG, at the moment I am busy with astronomy.
Yesterday came my second lens telescope, a very nice short telescope that you can quickly carry in the garden to the desired place.
Saturn, Mars and Jupiter with the Moons were nice to see last night.
The Adromedar Galaxy and the globular cluster M 13 in Hercules hovered in space, wonderful, ... and at h Persei (NGC 869) and Chi Persei (NGC 884) in Peseus I stopped for a long time to look. A great starry night :)