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Support => Terragen Support => Topic started by: cytone on June 10, 2018, 07:42:31 am

Title: SQUARED REFLECTION
Post by: cytone on June 10, 2018, 07:42:31 am
hello guys, can someone help me to understand why the reflexes are all squared?[attachimg=1]
Title: Re: SQUARED REFLECTION
Post by: Dune on June 10, 2018, 10:18:58 am
That's because the area you render in the mirror is behind the camera, kind of out of it's angle (there's a name for it, can't remember). You have to adjust the Ray Detail region in the Render Advanced tab. Experiment a bit and you'll find the solution in there.
Title: Re: SQUARED REFLECTION
Post by: cytone on June 10, 2018, 10:32:04 am
 ;) :) :D
Title: Re: SQUARED REFLECTION
Post by: archonforest on June 10, 2018, 11:38:48 am
Ohh... I like your motto:

"All Content is Copyright-free, everyone can use it as he/she/it prefers, we don't give a fuck. Culture is a human heritage not a mass production tool"

:D :D :D
Title: Re: SQUARED REFLECTION
Post by: WAS on June 10, 2018, 08:20:19 pm
Glad I came across this, this probably explains the low detail in volume in the water shader.
Title: Re: SQUARED REFLECTION
Post by: masonspappy on June 10, 2018, 09:13:59 pm
Quote from: Dune on June 10, 2018, 10:18:58 am
That's because the area you render in the mirror is behind the camera, kind of out of it's angle (there's a name for it, can't remember). You have to adjust the Ray Detail region in the Render Advanced tab. Experiment a bit and you'll find the solution in there.


Parallax?
Title: Re: SQUARED REFLECTION
Post by: Dune on June 11, 2018, 01:44:21 am
No, frustrum, I believe. English is not my first language, so I tend to forget stuff  ;)