hello guys, can someone help me to understand why the reflexes are all squared?[attachimg=1]
That's because the area you render in the mirror is behind the camera, kind of out of it's angle (there's a name for it, can't remember). You have to adjust the Ray Detail region in the Render Advanced tab. Experiment a bit and you'll find the solution in there.
;) :) :D
Ohh... I like your motto:
"All Content is Copyright-free, everyone can use it as he/she/it prefers, we don't give a fuck. Culture is a human heritage not a mass production tool"
:D :D :D
Glad I came across this, this probably explains the low detail in volume in the water shader.
Quote from: Dune on June 10, 2018, 10:18:58 AM
That's because the area you render in the mirror is behind the camera, kind of out of it's angle (there's a name for it, can't remember). You have to adjust the Ray Detail region in the Render Advanced tab. Experiment a bit and you'll find the solution in there.
Parallax?
No, frustrum, I believe. English is not my first language, so I tend to forget stuff ;)