Planetside Software Forums

General => File Sharing => Vegetation => Topic started by: bobbystahr on June 14, 2018, 04:18:50 pm

Title: Size Guide for Dune's Free Grasses
Post by: bobbystahr on June 14, 2018, 04:18:50 pm
Very handy and you'll notice that combos can do nice colour variation as they aren't all the same texture. Very well done models even close up
Title: Re: Size Guide for Dune's Free Grasses
Post by: WAS on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Subsequently I learned these don't seem to be to scale, that is if TG size/scale is in meters. I built a road scene to scale to car track widths (right down to 0.8-1inch stones) and such and the grass is super large. Like young tree trunks haha.

Also, where is grass 10 and 6B? Do I have a different pack?
Title: Re: Size Guide for Dune's Free Grasses
Post by: Dune on June 15, 2018, 01:19:00 am
Yes, handy. I didn't even make that, and have to remember which was which. Thanks Bobby.
Title: Re: Size Guide for Dune's Free Grasses
Post by: bobbystahr on June 15, 2018, 01:50:58 am
Quote from: Dune on June 15, 2018, 01:19:00 am
Yes, handy. I didn't even make that, and have to remember which was which. Thanks Bobby.


My pleasure, and done as much for my convenience as anything but being a hippie sharing is 2nd nature....
Title: Re: Size Guide for Dune's Free Grasses
Post by: bobbystahr on June 15, 2018, 01:53:47 am
Quote from: WASasquatch on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Subsequently I learned these don't seem to be to scale, that is if TG size/scale is in meters. I built a road scene to scale to car track widths (right down to 0.8-1inch stones) and such and the grass is super large. Like young tree trunks haha.

Also, where is grass 10 and 6B? Do I have a different pack?


If you need to know what actual size they are I'd load up MrLamppost's grid tgd and load them into that
Title: Re: Size Guide for Dune's Free Grasses
Post by: WAS on June 15, 2018, 01:57:41 am
Quote from: bobbystahr on June 15, 2018, 01:53:47 am
Quote from: WASasquatch on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Subsequently I learned these don't seem to be to scale, that is if TG size/scale is in meters. I built a road scene to scale to car track widths (right down to 0.8-1inch stones) and such and the grass is super large. Like young tree trunks haha.

Also, where is grass 10 and 6B? Do I have a different pack?


If you need to know what actual size they are I'd load up MrLamppost's grid tgd and load them into that


Well, is TG scale in meters? IE 1 is 1 meter? That's what I've always been lead to believe. Wonder if that varies with a SSS "Size".
Title: Re: Size Guide for Dune's Free Grasses
Post by: bobbystahr on June 15, 2018, 10:37:23 am
Quote from: WASasquatch on June 15, 2018, 01:57:41 am
Quote from: bobbystahr on June 15, 2018, 01:53:47 am
Quote from: WASasquatch on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Well, is TG scale in meters? IE 1 is 1 meter? That's what I've always been lead to believe. Wonder if that varies with a SSS "Size".



I think they were not made to real world scale which is why I suggested using grid.tgd so you can size them and make a note what is real scale for you for each of the clumps...that's what I do any way.
Title: Re: Size Guide for Dune's Free Grasses
Post by: WAS on June 15, 2018, 01:02:55 pm

Quote from: bobbystahr on June 15, 2018, 01:53:47 am
Quote from: WASasquatch on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Well, is TG scale in meters? IE 1 is 1 meter? That's what I've always been lead to believe. Wonder if that varies with a SSS "Size".



I think they were not made to real world scale which is why I suggested using grid.tgd so you can size them and make a note what is real scale for you for each of the clumps...that's what I do any way.


Hmm that seems to out a damper on world space, altitude, and masking, making them all in accurate when I was always lead TG is the accurate program based meters.

I always thought the guides were for scaling objects not to TG standards to scale.
Title: Re: Size Guide for Dune's Free Grasses
Post by: bobbystahr on June 15, 2018, 04:14:22 pm
Quote from: WASasquatch on June 15, 2018, 01:02:55 pm

Quote from: bobbystahr on June 15, 2018, 01:53:47 am
Quote from: WASasquatch on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Well, is TG scale in meters? IE 1 is 1 meter? That's what I've always been lead to believe. Wonder if that varies with a SSS "Size".



I think they were not made to real world scale which is why I suggested using grid.tgd so you can size them and make a note what is real scale for you for each of the clumps...that's what I do any way.


Hmm that seems to out a damper on world space, altitude, and masking, making them all in accurate when I was always lead TG is the accurate program based meters.

I always thought the guides were for scaling objects not to TG standards to scale.



Well as I intimated, Ulco's models are most definitely not to TG standards out of the box, but I take them individually with a reference object, usually the free Grand Fir and get a default size, must remember to re-save with the size in the title, and my grasses have been looking pretty natural using 90% Dune Grasses. Any object who's size I'm not sure of I scale to that tree even without the grid because with grass and rocks etc it's a sliding scale in nature for sure.
Title: Re: Size Guide for Dune's Free Grasses
Post by: WAS on June 15, 2018, 04:30:13 pm
Quote from: bobbystahr on June 15, 2018, 04:14:22 pm
Quote from: WASasquatch on June 15, 2018, 01:02:55 pm

Quote from: bobbystahr on June 15, 2018, 01:53:47 am
Quote from: WASasquatch on June 15, 2018, 01:17:31 am
Thanks for the reference, actually needed this today.

Well, is TG scale in meters? IE 1 is 1 meter? That's what I've always been lead to believe. Wonder if that varies with a SSS "Size".



I think they were not made to real world scale which is why I suggested using grid.tgd so you can size them and make a note what is real scale for you for each of the clumps...that's what I do any way.


Hmm that seems to out a damper on world space, altitude, and masking, making them all in accurate when I was always lead TG is the accurate program based meters.

I always thought the guides were for scaling objects not to TG standards to scale.



Well as I intimated, Ulco's models are most definitely not to TG standards out of the box, but I take them individually with a reference object, usually the free Grand Fir and get a default size, must remember to re-save with the size in the title, and my grasses have been looking pretty natural using 90% Dune Grasses. Any object who's size I'm not sure of I scale to that tree even without the grid because with grass and rocks etc it's a sliding scale in nature for sure.



Good idea on resaving them. I'll do that with the edits to the grass in the gravel road version. I think that's where I got my confusion, I thought Dune would have made them scaled to real-world being alredy TGOs so I was thinking my whole understanding of scales was off.
Title: Re: Size Guide for Dune's Free Grasses
Post by: Dune on June 16, 2018, 01:46:40 am
I probably forgot, as they were ZBrush made. I'll see if I still have the obj's...
Title: Re: Size Guide for Dune's Free Grasses
Post by: WAS on June 16, 2018, 12:48:46 pm
It's not a big issue, just had me confused since I was used to other TGOs scaled to slap in so I was little startled by stalky bush grass dwarfing my road haba
Title: Re: Size Guide for Dune's Free Grasses
Post by: Oshyan on June 16, 2018, 09:25:52 pm
TG uses meters for pretty much any scale-related aspect. It does not vary with SSS scale or whatever.

- Oshyan
Title: Re: Size Guide for Dune's Free Grasses
Post by: WAS on June 17, 2018, 12:29:26 am
Quote from: Oshyan on June 16, 2018, 09:25:52 pm
TG uses meters for pretty much any scale-related aspect. It does not vary with SSS scale or whatever.

- Oshyan


Thank you for that confirmation Oshyan, that puts a lot more confidence in what I'm doing. Especially when the name is a bit different; scale, size, area length