Planetside Software Forums

General => Open Discussion => Topic started by: René on June 17, 2018, 05:31:27 AM

Title: Rocks by Scanline
Post by: René on June 17, 2018, 05:31:27 AM
So that's how they do it! Now I can do it too. ;)

https://www.youtube.com/watch?v=gVUijBOBK5g
Title: Re: Rocks by Scanline
Post by: Dune on June 17, 2018, 09:34:06 AM
Cool! If you have the right software, it might not even be that hard  ;) Looking forward to your first one, René!
Title: Re: Rocks by Scanline
Post by: René on June 17, 2018, 11:09:30 AM
Yeah right! :) This is beyond my capabilities, and moreover, it's a collaborative endeavour. But it's always interesting to see how they approach it. If you want Hollywood quality you need a Hollywood budget
Title: Re: Rocks by Scanline
Post by: digitalguru on June 17, 2018, 12:26:20 PM
Scanline are always doing interesting fluid stuff, and a shame they don't make their fluid sim software Flowline commercial.

Love the sim at 2:09 in the vid, wonder how long that took to compute...
Title: Re: Rocks by Scanline
Post by: René on June 19, 2018, 03:28:01 AM
Quote from: digitalguru on June 17, 2018, 12:26:20 PM

Love the sim at 2:09 in the vid, wonder how long that took to compute...

I really have no idea, nor do I have any experience with simulation software. The waterfalls in this scene are built up in layers (for compositing purposes?).
Would it be possible to reuse some of the calculations and transfer them from one waterfall to another?
Title: Re: Rocks by Scanline
Post by: Dune on June 19, 2018, 05:02:30 AM
Perhaps one or a few simple waterfall objects (like in your samples) can be made, which can be placed here and there (in suitable places for a waterfall of course), on which some shader setup will do the water 'falling'. Should be possible.