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General => Terragen Discussion => Topic started by: WAS on July 06, 2018, 01:13:50 PM

Title: Object Surfaces
Post by: WAS on July 06, 2018, 01:13:50 PM
It'd be cool if internal TG objects had "Faces" and those faces could be applied other objects or shaders on that specific face to build from. With the cube, octahedron, and stuff, I could create buildings/temples which would be cool. Even further I could create a wall with my brick texture, and than place an array of "cubes" on top to make it look like a medieval wall.
Title: Re: Object Surfaces
Post by: luvsmuzik on July 07, 2018, 08:47:29 AM
I sort of agree on a few of these points. I would like to see the object populator incorporate array (and maybe it does in a way I do not comprehend). Luc Bianco's field of heather is an example that comes to mind. object spacing at exact ratio. I have tried with limited success to set an object population in a row/column of 1, with repeating instances spaced at intervals. Your idea of a wall is doable in similar fashion, but a very tedious process, guess work (for me) and not really precise measure imo.

Ulco made a procedural fountain with his expertise,  so I suppose anything is possible. :)
Title: Re: Object Surfaces
Post by: WAS on July 07, 2018, 01:04:42 PM
Quote from: luvsmuzik on July 07, 2018, 08:47:29 AM
I sort of agree on a few of these points. I would like to see the object populator incorporate array (and maybe it does in a way I do not comprehend). Luc Bianco's field of heather is an example that comes to mind. object spacing at exact ratio. I have tried with limited success to set an object population in a row/column of 1, with repeating instances spaced at intervals. Your idea of a wall is doable in similar fashion, but a very tedious process, guess work (for me) and not really precise measure imo.

Ulco made a procedural fountain with his expertise,  so I suppose anything is possible. :)

I'm assuming a image map or function map is used to create a mask with fine points. But I don't think populations can ever be exact because of their internal seed and variation.
Title: Re: Object Surfaces
Post by: Dune on July 08, 2018, 02:01:34 AM
Strange (or maybe not) thing is that if you float your pop a single line with equal distances is possible, as soon as you put it on earth the single line is broken.
Title: Re: Object Surfaces
Post by: WAS on July 08, 2018, 02:25:41 AM
Quote from: Dune on July 08, 2018, 02:01:34 AM
Strange (or maybe not) thing is that if you float your pop a single line with equal distances is possible, as soon as you put it on earth the single line is broken.

Oh weird, that's interesting. Going to have to test this. :D
Title: Re: Object Surfaces
Post by: bobbystahr on July 08, 2018, 11:22:27 AM
Can't remember how atm but I've made a couple of reasonable grain fields so it's possible.