Planetside Software Forums

General => Terragen Discussion => Topic started by: WAS on July 14, 2018, 04:54:49 PM

Title: Vary Height Limitations
Post by: WAS on July 14, 2018, 04:54:49 PM
When using a surface layer, how would one go about creating a surface setup that has a varied height limit? Currently we only have the altitude limit and fuzzy zone, is there a way to make the height varied, by a PF or something?
Title: Re: Vary Height Limitations
Post by: Dune on July 15, 2018, 02:05:45 AM
Sure, just use the white-black transition and warp it in Y. But don't use final.
Title: Re: Vary Height Limitations
Post by: WAS on July 15, 2018, 03:26:56 AM
Quote from: Dune on July 15, 2018, 02:05:45 AM
Sure, just use the white-black transition and warp it in Y. But don't use final.

Thank you! Exactly what I was imagining. Totally forgot about using other surface layers as masks. Had been doing that a lot too.
Title: Re: Vary Height Limitations
Post by: Hannes on July 15, 2018, 09:14:30 AM
Cool! Something for my "how to" archive.
Title: Re: Vary Height Limitations
Post by: WAS on July 17, 2018, 12:30:15 PM
Is there a version that would work in final position? Thought about applying this to the 3D flames but does nothing.
Title: Re: Vary Height Limitations
Post by: Dune on July 18, 2018, 02:13:03 AM
Not that I'm aware of, final positions can't be warped, because they're.. final  ;)
Title: Re: Vary Height Limitations
Post by: luvsmuzik on July 18, 2018, 08:16:06 AM
Very very useful, no more stripes!  :)
Title: Re: Vary Height Limitations
Post by: WAS on July 18, 2018, 02:56:01 PM
Quote from: Dune on July 18, 2018, 02:13:03 AM
Not that I'm aware of, final positions can't be warped, because they're.. final  ;)

I always thought of them just final to the worlds position/space, that doesn't inherently imply non-editable, and tools to do so would be fancy, as this is how objects operate.