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General => Terragen Discussion => Topic started by: absolutehavok on December 31, 2006, 04:41:05 AM

Title: Object Population - Quick Mask
Post by: absolutehavok on December 31, 2006, 04:41:05 AM
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Title: Re: Object Population - Quick Mask
Post by: Oshyan on December 31, 2006, 05:44:27 AM
You would use the Distribution Shader setting/input of a Population for this. You can click the little ... button to the right of this setting and simply create a new shader there for the purpose, or link it to an existing one. You can use the Distribution Shader to control height/slope constraints or an Image Map shader (set to PlanY projection and with appropriate scaling) to do image-based distribution control.

- Oshyan
Title: Re: Object Population - Quick Mask
Post by: absolutehavok on January 02, 2007, 08:39:48 PM
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Title: Re: Object Population - Quick Mask
Post by: rcallicotte on July 02, 2007, 01:36:19 PM
Oshyan,

[edit] After finding the explanation by Frank about how to use the Density Shader and Oshyan's explanation here about using the Displacement Shader, I made this work.  Took some tweaking.