I decided to create a new thread, although this is sort of a surreal evolution of my "Another ocean" attempts.
There are combinations of altitude limits and simple shape shaders to create the fake subsurface scattering here.
We will soon have beer foam sliding down the side of a glass. I can see it all now. ;D
Now that's boss.
Implement that into something awesome
Very cool! You could make an awesome waterfal with this. Just plunge some boxes in an environment, click and render ;D
Sweet.
8) A cubic waterplanet, great.
And really well done.
Yeah definitely boss!! 8)
Quote from: Dune on August 04, 2018, 01:54:43 AM
Very cool! You could make an awesome waterfal with this. Just plunge some boxes in an environment, click and render ;D
Not a bad idea. I wonder how the animation would play out on rounded cube borders?
Actually testing... ;)
Oh, that's a fun one!
- Oshyan
What a funny idea - and looks so cool!
I tried doing a cube too but couldn't get exact results. Is it a surface layer with a child being a transformed setup stretched out with smoothing effect?