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General => Image Sharing => Topic started by: René on October 01, 2018, 11:25:48 AM

Title: Rock wall w.i.p.
Post by: René on October 01, 2018, 11:25:48 AM
Rock wall w.i.p.
Title: Re: Rock wall w.i.p.
Post by: luvsmuzik on October 01, 2018, 11:37:44 AM
Great!
Title: Re: Rock wall w.i.p.
Post by: Dune on October 01, 2018, 02:26:46 PM
Wow, one of super your rocks again!
Title: Re: Rock wall w.i.p.
Post by: DocCharly65 on October 01, 2018, 02:34:43 PM
I am impressed. Barely distinguishable from a photo at first glance!
Title: Re: Rock wall w.i.p.
Post by: archonforest on October 01, 2018, 03:33:19 PM
Wow very nice.
Title: Re: Rock wall w.i.p.
Post by: mhaze on October 01, 2018, 03:40:04 PM
Superb!
Title: Re: Rock wall w.i.p.
Post by: WASasquatch on October 02, 2018, 01:02:39 AM
Great job. Is that PF/Functions for the straits or strata?
Title: Re: Rock wall w.i.p.
Post by: René on October 02, 2018, 05:04:44 AM
There are a few strata shaders in there, but they cause stretching as you can see. I could use a few horizontally stretched power fractals to create strata but they would change the overall look.
Title: Re: Rock wall w.i.p.
Post by: DannyG on October 02, 2018, 12:28:21 PM
Beautiful structures
Title: Re: Rock wall w.i.p.
Post by: zaxxon on October 03, 2018, 12:31:02 AM
That is a truly fine structure, well done!
Title: Re: Rock wall w.i.p.
Post by: René on October 06, 2018, 02:49:24 PM
W.I.P.
Foreground needs work.

Helicopter N916MU 3d by Edson(?) from Free 3D.
Title: Re: Rock wall w.i.p.
Post by: Dune on October 06, 2018, 03:17:26 PM
Great! I like the shadow-light distinction of this setup. What's it to be on the foreground; river, grass, more rock?
Title: Re: Rock wall w.i.p.
Post by: René on October 06, 2018, 04:05:24 PM
I have yet to figure that out. Not much vegetation I think, at most some dry bushes. Or maybe some last melting snow.
Title: Re: Rock wall w.i.p.
Post by: luvsmuzik on October 06, 2018, 04:53:50 PM
So good!
Title: Re: Rock wall w.i.p.
Post by: Rich2 on October 06, 2018, 08:29:51 PM
Agree with Ulco - super rocks!
Title: Re: Rock wall w.i.p.
Post by: WASasquatch on October 06, 2018, 10:11:32 PM
I drives me nuts cause I can see the voronoi shapes you use, but I can never get them to play nice like that, all subtle like.
Title: Re: Rock wall w.i.p.
Post by: Hannes on October 07, 2018, 09:22:44 AM
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.
Title: Re: Rock wall w.i.p.
Post by: DocCharly65 on October 07, 2018, 03:32:09 PM
Great! The best starting place for an Airwolf :)
Title: Re: Rock wall w.i.p.
Post by: WASasquatch on October 07, 2018, 06:40:26 PM
Impressive!!!!! What about selling this at NWDA? I'd love to purchase this.

Good suggestion. I'd try to save for this. Very high quality displacement imo.
Title: Re: Rock wall w.i.p.
Post by: René on November 30, 2018, 06:39:33 PM
Soil test. Needs work, some twigs are floating.
Title: Re: Rock wall w.i.p.
Post by: WASasquatch on December 01, 2018, 03:36:35 AM
Very appealing. It looks very good even with floating twigs haha.
Title: Re: Rock wall w.i.p.
Post by: Dune on December 01, 2018, 05:45:14 AM
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?
Title: Re: Rock wall w.i.p.
Post by: masonspappy on December 01, 2018, 01:37:21 PM
I had to come back and look at this a couple of times.  Very well done!
Title: Re: Rock wall w.i.p.
Post by: René on December 01, 2018, 01:45:57 PM
Superb! Looks like very hard iron-containing rock floor. I really like the worn edges and tiny scratches, great work. I only think the grass needs another smooth subdivision in such close views.
Is this done on a bigger scale than reality, btw?

I have found references of grass and shrubs that are very angular(see pictures). The plants in this render are made with NGplant and extra subdivision results in undulating branches and I just don't want that. :) Maybe in another program I can soften the kinks only. I can give it a try.
The scale is real-world.
Title: Re: Rock wall w.i.p.
Post by: bobbystahr on December 01, 2018, 02:45:38 PM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.
Title: Re: Rock wall w.i.p.
Post by: René on December 01, 2018, 05:54:48 PM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.

I only use NGplant when really necessary. There are a number of tutorials and a lot of ready-made plants that can be changed.

http://ngplant.org/?paged=3&cat=4

https://vimeo.com/62931669

Title: Re: Rock wall w.i.p.
Post by: DocCharly65 on December 01, 2018, 08:55:24 PM
Great detail work!
Looks very natural.
Title: Re: Rock wall w.i.p.
Post by: Dune on December 02, 2018, 07:22:55 AM
I see what you mean, there's some angularity indeed, thanks for explaining your view on this. It's a wonderful render anyway!
Title: Re: Rock wall w.i.p.
Post by: WASasquatch on December 02, 2018, 07:26:51 AM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.

It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.

Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html

I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.
Title: Re: Rock wall w.i.p.
Post by: bobbystahr on December 02, 2018, 04:27:02 PM
Well now, seeing this here as opposed to FB shows it much better and given the reference images a well done on the grass from me. I never had much luck with that program and binned it...maybe I should of stuck to it for grass if nothing else.

It's pretty nifty program, honestly if you spend enough time with it. I think the main issue with it is the sensitivity of the settings. Makes it hard to really "scale through" and see what you like.

Additionally, there is a Web Browser version of this application that you can use without needing to install it: http://ngplant.org/webplant/webplant.html

I'm honestly surprised no one has improved upon ngPlant at all, or used it in any way. For example it could be a plugin for Terragen to create plant assets on the fly and populate them.

If only there was a tdk for coders to work with but as TG is a work in progress I doubt we'll see one; and honestly I prefer Matt to be working on TG rather than a development kit for plugin writers
Title: Re: Rock wall w.i.p.
Post by: Oshyan on December 03, 2018, 12:44:16 AM
There *is* an SDK, that's what Daniil made his erosion node with. If anyone is interested in implementing e.g. NGPlant in Terragen, get in touch with us (support AT planetside.co.uk ).

- Oshyan
Title: Re: Rock wall w.i.p.
Post by: bobbystahr on December 03, 2018, 02:50:45 AM
There *is* an SDK, that's what Daniil made his erosion node with. If anyone is interested in implementing e.g. NGPlant in Terragen, get in touch with us (support AT planetside.co.uk ).

- Oshyan

I sit corrected...I think I knew that but had a senior's moment at the keyboard.
Title: Re: Rock wall w.i.p.
Post by: WASasquatch on December 03, 2018, 05:22:03 AM
There *is* an SDK, that's what Daniil made his erosion node with. If anyone is interested in implementing e.g. NGPlant in Terragen, get in touch with us (support AT planetside.co.uk ).

- Oshyan

What is the SDK/Terragen written in again?  I doubt it's something I know, but may be something I can interpret and quickly reference to learn or even port too.

Maybe PM me, don't want to hijack Rene's topic.
Title: Re: Rock wall w.i.p.
Post by: Oshyan on December 03, 2018, 08:21:46 PM
The SDK is C++

- Oshyan
Title: Re: Rock wall w.i.p.
Post by: René on December 04, 2018, 09:53:34 AM



Maybe PM me, don't want to hijack Rene's topic.
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No problem. It can trigger interesting developments.