Planetside Software Forums

General => Terragen Discussion => Topic started by: luvsmuzik on October 02, 2018, 10:08:46 am

Title: Object mask/displace terrain
Post by: luvsmuzik on October 02, 2018, 10:08:46 am
I was just wondering if it would ever be possible for an object to displace or mask the terrain where it is placed? What I am talking about is.... say a residence like a house or cabin or even castle that sits on a hillside. It seems now that unless you make a substantial foundation, upon trying to explore the interior you may have terrain inside due to slope.

Or is this already possible with a SSS below the object? Just curious.
Title: Re: Object mask/displace terrain
Post by: N-drju on October 02, 2018, 11:56:27 am
Hey there luvs. Yes, it is possible to flatten a piece of land with SSS and also do it at a particular altitude rather than at "sea level". I know, because I did it several times.

It is advisable though, to warp the SSS for realism prior to doing this because, frankly, nobody will believe that a flat-out is in a perfect square or circle shape. ;)

By the way, I think this is more or less what you mean: https://planetside.co.uk/forums/index.php/topic,22213.msg223905.html#msg223905
Title: Re: Object mask/displace terrain
Post by: Oshyan on October 02, 2018, 06:32:34 pm
A "distance from object" node would make this possible. We don't have one yet but it could be added in the future (and I hope it will).

- Oshyan
Title: Re: Object mask/displace terrain
Post by: WAS on October 02, 2018, 06:58:56 pm
I imagine a distance from object node would be amazing for rock, plant, and tree populations, being able to subtly disturb the ground where objects sit.
Title: Re: Object mask/displace terrain
Post by: Oshyan on October 02, 2018, 07:08:07 pm
Exactly, or to mask populations by object proximity (e.g. grass that grows under the shade of trees).

- Oshyan
Title: Re: Object mask/displace terrain
Post by: Dune on October 03, 2018, 02:06:28 am
Indeed, or prevent animals from different pops walking through eachother.
Title: Re: Object mask/displace terrain
Post by: N-drju on October 03, 2018, 07:41:13 am
I remember using the "Deer Hunter 2005" map editor and it had an option whereas you could define a texture around, each member of the population.

A "proximity shader" input socket in the population / object node would be wonderful. You could, for example, define a leafy texture and then add twigs, branches, pine cones etc. using that shader's coverage.