Planetside Software Forums

General => Terragen Discussion => Topic started by: N-drju on October 02, 2018, 04:49:51 PM

Title: Liquid paths
Post by: N-drju on October 02, 2018, 04:49:51 PM
Is there any good way to plausibly paint an area on a terrain or wall through which a liquid would flow? ??? Taking into account all little slopes, obstacles and drops created by the terrain displacement?

I have a glowing, toxic ooze that overflows from a crater and would like to put it on a downward path through the slope... but how...?

I think it requires some space technology and cannot be achieved in TG (yet).
Title: Re: Liquid paths
Post by: WASasquatch on October 03, 2018, 01:45:13 AM
I really can't imagine any way to do it properly other than masks from Daniil's erosion shader or other software.
Title: Re: Liquid paths
Post by: Dune on October 03, 2018, 06:03:20 AM
Yes, I think that's the only way. I used to paint streams like that in with painted shader, but it's awkward work.