Planetside Software Forums

General => Image Sharing => Topic started by: WAS on October 17, 2018, 03:07:09 pm

Title: Columnar Cliffs - Evolved
Post by: WAS on October 17, 2018, 03:07:09 pm
Built a columnar scene from scratch following some of the logic from mhaze's columnar file. I do believe some of those tex coordinates are necessary as I built mine without them entirely originally and the shapes were rather plain. Adding each tex coordinates you could see the displacement change in the preview. I was playing with Fake Stones on the cliff fake for voronoi variation, but ended up scrunching them down a whole lot in the end.
Title: Re: Columnar Cliffs
Post by: N-drju on October 17, 2018, 04:29:41 pm
Quite a good job man. The debris field composes nicely.
Title: Re: Columnar Cliffs
Post by: WAS on October 17, 2018, 05:01:56 pm
Quote from: N-drju on October 17, 2018, 04:29:41 pm
Quite a good job man. The debris field composes nicely.


I'm glad it came out alright, as I sorta gave up on it. Tried painted shader, scalar mask warped, and eventually settled on just alt limits and slope limits.
Title: Re: Columnar Cliffs
Post by: bobbystahr on October 17, 2018, 06:34:51 pm
Quote from: WASasquatch on October 17, 2018, 05:01:56 pm
Quote from: N-drju on October 17, 2018, 04:29:41 pm
Quite a good job man. The debris field composes nicely.


I'm glad it came out alright, as I sorta gave up on it. Tried painted shader, scalar mask warped, and eventually settled on just alt limits and slope limits.


sometimes the simplest is best
Title: Re: Columnar Cliffs
Post by: DannyG on October 18, 2018, 07:29:00 am
Very nice textures in this
Title: Re: Columnar Cliffs
Post by: WAS on October 18, 2018, 10:35:18 am
Thanks, Danny.


I just realized I built this whole thing with "Perlin 3D" as my "Columnar" when mhaze used voronoi cells. Derp. Re-envisioning this project with cells for better (less smooth edges). Lol
Nope. It was perlin. Mine is just too soft probably cause of base terrain/smoothing.

Though I feel the smooth look is better for the type of stained and lime leeching stone I made.
Title: Re: Columnar Cliffs - Evolved
Post by: WAS on October 20, 2018, 02:51:20 am
So I've been spending some time analyzing mhaze's columnar, and have created a new shader set to apply a similar effect. It's not exact to how mhaze set his up but it uses the same principles of perlin columns detailed by voronoi as it's base. I than added some spice, and challenged myself on some strata like effect using the same voronoi and it's settings already in place (so it scales with the whole function setup).

I also redid the rock textures from scratch with the same lime leaching in mind. I think I may change the strata sedimentation colours though so they don't clash with the dust/dirt on surface tops.

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 
Title: Re: Columnar Cliffs - Evolved
Post by: mhaze on October 20, 2018, 10:51:53 am
Nice update.
Title: Re: Columnar Cliffs - Evolved
Post by: WAS on October 20, 2018, 02:10:47 pm
Thanks mhaze. Turns out every time I tried to do this myself I wasn't understanding how the voronoi diff was used to "carve" or "detail" the round columnars from the perlin, hence my round columnars in my original go lol
Title: Re: Columnar Cliffs - Evolved
Post by: DocCharly65 on October 21, 2018, 05:06:39 am
Nice detail view!
Title: Re: Columnar Cliffs - Evolved
Post by: bobbystahr on October 21, 2018, 09:39:21 am
Quote from: WASasquatch on October 20, 2018, 02:51:20 am

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 


I do believe MrLamppost has a bunch of bushes on his site

http://www.mrlamppost.com/tg2/downloads/basic_bush_pack.htm
Title: Re: Columnar Cliffs - Evolved
Post by: luvsmuzik on October 21, 2018, 01:00:48 pm
Quote from: bobbystahr on October 21, 2018, 09:39:21 am
Quote from: WASasquatch on October 20, 2018, 02:51:20 am

PS If you know any free veggie models that might look good on this for a population test let me know! All I really got is grasses and big trees. 


I do believe MrLamppost has a bunch of bushes on his site

http://www.mrlamppost.com/tg2/downloads/basic_bush_pack.htm


Oh wow, sorry bobbystahr. I thought that link was long gone. Great that it is still up! I put them on my DropBox too and added to file sharing. I should have checked on the other puter first (where I have all the older links for stuff) :)