Basic terrain from Gaea. Rock displacements, skies and textures TG. Plants were either made in Speedtree or are from Xfrog groundcover. I've become a fan of the smooth voronoi 3d cell shader which is the basis for these rock displacements. I've played with redirecting Square noise in the Y direction but I'm not sure it has much effect - something to explore further.
Outstanding! 8)
Agree with Atilla...and I can see the results of the square noise redirect...bash on my friend, you've made at least 1 wave heh heh heh