Planetside Software Forums

General => Image Sharing => Topic started by: mhaze on November 21, 2018, 07:48:58 AM

Title: Rift Valley
Post by: mhaze on November 21, 2018, 07:48:58 AM
Basic terrain from Gaea. Rock displacements, skies and textures TG.  Plants were either made in Speedtree or are from Xfrog groundcover.  I've become a fan of the smooth voronoi 3d cell shader which is the basis for these rock displacements.  I've played with redirecting Square noise in the Y direction but I'm not sure it has much effect - something to explore further.
Title: Re: Rift Valley
Post by: archonforest on November 21, 2018, 10:30:04 AM
Outstanding! 8)
Title: Re: Rift Valley
Post by: bobbystahr on November 21, 2018, 10:34:17 AM
Agree with Atilla...and I can see the results of the square noise redirect...bash on my friend, you've made at least 1 wave heh heh heh