Just the first 80 frames of the stampede...
I added a pop of faster animated grass near the animals for the imagination of their speed and power...
The "cumulus-dust" is more luck than knowledge - I am happy that it works.
Enjoy the first successful animated stampede :)
... for the R2D2 Animation I will have to add... let me calculate: 500 animals x 200,000 grass tufts - 10,000 l extracted water = 100 x 5000 * 20 horse droppings... ::) ;D
The other animations and the rest of this one will take some more time - especially the sunrise version will need more rendertime as I expected. I deleted a bad looking tree but now there is more sky visible - that means longer rendertime per frame.
Awfully good already!
Agree with Ulco...love the variety of animals as that's what would happen...bash on my friend bash on...
Wow, that's awesome!!!! The animals look fantastic, and the moving grass is superb as well. Good job!!!
Surprisingly good, as usual! :D I love the moving grasses too. That is an OBJ sequence? I think the moving trees are a bit much though, unless the winds are quite strong at this moment for some reason. I feel like if the trees were moving that much, the grass would be moving a lot more (those are fairly "stiff" trees from my understanding).
You have good eyes and great botanical knowledge, Oshyan ;)
First: all animated objects are object sequences.
3 populations of slower running zebras each pop 0, 10 and 25 frames offset
2 pops of fast running zebras with one pop 10 frames offset
13 single zebras slightly offset in a row in the foreground always with the 0 / 10 / 25 frames offset -- same with 4 elephants and 4 giraffes.
All animals (and pops) positioned that no one runs through another one - and of course no y-rotation ;) .
The grass is 10 different pops of Walli's Dry Phragmites rigged and animated. Every with a slightly different range of scale, colors and 2 different animation sequences with each 2 different frame-offsets and the rest of the job is done by the random y rotation :)
The tree movement:
In fact in some of the other safari renders there will be too much tree-movement too. I know on one side that e.g. acacia trees are quite stiff but some facts let me move almost everything:
The bushes and trees which are NOT acacias are just my animated oaks with boxwood- and acacia leaves.
It's because I reach the limits of my available disk space with my (animated) objects with over 300 GB - the whole film project will be soon app. 2 TB. That means before I reorganize all, extend disk space and move files I mostly try to save space.
Another reason was that stiff trees and bushes still have motion but only in little branches or leaves. That immense higher rigging and animation effort was too much for me at the moment so I chose the mid way - as described earlier: plausible but in reality not accurate or authentic (doesn't work for for people with botanical and geographical knowledge) ;)
To compensate this tree movement dilemma, I chose a not too slow clouds movement and dust movement. Anyway I think a world where a spaceduck will attack the earth and where the Galactica meets the Enterprise with Lara Croft on board has bigger problems than some weird moving trees... I hope so ;)
Haha! You make excellent points. :D
..a night of difficult and hard decisions... ;)
I watched some documentaries and my animations again and again. As you perhaps have seen I already kept the dry leave-less trees as stiff - so I should at least keep the umbrella acacia trees stiff as well. Otherwise it looks really too weird - even for my crazy standards ;)
Because the render times for the daylight safari views are all below 1 h (25-46 min) I decided to make a compromise:
I set all umbrella acacia to stiff versions, let the bushes and as they were and restarted all renders. A little pain but I think that's worth it.
I was also able to use the opportunity to improve the traffic lights.
The old ones had too unclear and undefined bump maps and too bright reflections... looked a bit like suckled gummy bears ;D .
Old: [attachimg=1] New: [attachimg=2]
Agree ...fantastic! Explanations of methodology so helpful, hope you have enough space! ;D This is all crazy enough to make perfect sense! ;D
I watched this clip over and over. It's so great. But let me do some nitpicking ;):
To my eyes the giraffes walk a bit too fast. Maybe if the walking cycle (and thus the movement of their necks) would be half the speed, they would look somehow more majestic. It's just my impression, I haven't compared it to real footage.
Thanks luvs :)
You're not not really wrong, Hannes.
I purchased some animated Blender3D - animal and character packages from 3DRT and I think they used same or similar animated armatures for many of objects. And some are just not fitting perfectly to the type of animal (or human character) But especially walking and running is something I can't animate (yet ;) ) So I live with those mistakes.
Additionally it seems that some animations are created to be used in 30 FPS games and some for 25/24 FPS so I get a weird mix if I use both in the same animation. I have the same problems with some soldiers on my Enterprise: If I animate them with 25 FPS they look like running in slow motion but if I speed up in postwork to 30 FPS they run great but others look like Charly Chaplin ;D
Unfortunately there are still many limitations to my blender knowledge to change the animation speed. It must have to do with baking animations and adjusting length of loops... some day...
Another little mistake at almost all of 3DRTs animated walking/running characters is a not perfectly fitting length of the steps. That means I always have one (or two at animals) of the legs sliding through the ground if the other has perfect step length. So you will almost never see my animations with feets on the ground ;) I tried to compesate that by exactly positioning the ground touching feet but then the body wobbles because the walking animations are created for a linear movement.
But never the less - my own experiments with walking animation look even worse ;D
But also some good news: with deleting the Umbrella Acacia object sequence I could safe 4-5 GB and have enough place now for animating R2D2. He can turn his head now... didn't know that rigging and animationg of his head would be so complicated but the 30° axis made some trouble. But works now too :)
A little addition:
Though the described little trouble my fully respect to the 3DRT artists! I don't know any source where you get e.g. 10 or more low poy animals with 15-30 or more animation loops in that quality for about 30-70$ (and very often special sales)
I suspect they would never think that a noob like me would use their characters or animations in Terragen for a film project ;D
I saw professional animation- and rigging offers of e.g. pumas or horses - no chance to get one beneath 700-1500$
It does have a documentary kind of look. Very nice video.
Fantastic! The dust is a nice touch. You are getting so adept at this. Your turnaround times are so quick!
Good luck managing all that storage . . .
Yeah, keep it up Nils. :)
Very nice video. Can't wait to see the final cut.
The final cut will have to wait some more time. Meanwhile I decided to use Hannes' suggestion with the highlights of the traffic lights set offline. The reason is that I have renders, where the flickering highlights are too small and too difficult to be repaired in postwork.
Many renderjobs running :)
But a little a little preview of about 1/3 - 1/2 of the new little story ;)
The music is a short part of an own song from my youth ... I dreamed about 10 yeras ago to make a music video from it so this dream will be fullfilled partly now :)
Very low quality but direct download:
Higher quality but appr. 60MB in my cloud:
Just great DocCharly65! :)
Spectacular! Love it!
So good! :D
sitting here with it on loop/mind blown...excellent everything!!!
Thank you all :)
I'll do my best to finish the scene this year - but maybe it will be finished a bit later. The intro with the morning scene is a real CPU Killer with its atmosphere and cloud Settings (receive shadows is necessary in both) On the new 6-core I7 i could Limit the per frame render time to 2.5 h.
If I am satisfied with the Landing sequence of the stork I won't have to change anything else and I can finish it. The decision will be made the coming weekend. but so far I like the overall view:
A little addition will be a close up to R2's feet with some ants running. Only a very short and cropped low quality test:
Great!!!! The ants are quite cool.
Happy Easter to everybody :)
... and my little Easter present - you can even call it "Easter egg" ;)
The animation of the safari itself is mostly as I wanted - the music score almost fits as I wanted... only the voice of the centaur girl is missing...
Enjoy and have a few peaceful and beautiful Easter days :)
äähämm... a question to Matt and/or Oshyan: Is it normal that the YouTube preview window is soooo big?
Just a part from the German description on the channel in English:
This little episode plays in the second half of the movie. Unfortunately, I have not yet finished the text for the Centaur and I'm not even sure who should speak it. I would like to find a bubbly voice that speaks much too quickly with a Spanish accent. The planned character does not even need to speak perfect English (or German) the more accent the better :) .
:o ;D :) :D :D :D This is absolutely fantastic! Hilarious and soooo well done. As a matter of fact, I don't even miss the voice of the centaur girl.
Thank you very much, Ulco :)
Stunning! And very funny! You have a wonderful sense of humor.
I've been sharing your trailers with my family on our large-screen TV. The images and sound quality are top-notch, so professional. Your work is paying off. (This could be the start of your upstate NY fan base. :D)
Fantastically well-executed as usual! Even your human character looked really good. I am honestly a bit less into the centaur (the skin shading on the African woman seemed better?), but the story piece there is great. Overall excellent, as we have come to expect! :D
Oh and in regards to the large YouTube window/preview, well, that is the default setting of the plugin. I have just changed it to be smaller and I think it is more aesthetic on larger screens.
Thanks Steve - wow my own NY fan base! So exciting ... I hope not to disappoint you in the future :)
Thanks Oshyan! The smaller YT window looks nicer in my eyes - less intrusive.
I share your thoughts about the centaur girl. I think the unicorns are even worse. But I had some trouble with the models. Usually I can fix it - especially the 3DRT models are extremely low-poly and usually I can easily fix it by subdividing and smoothing. After doing that here, I got too big gaps when I tried to separate object parts for give the horse part and the girls part different textures. So I used a middle way for getting enough roughness of the horse part and reflection of the girls body. Really not perfect but after 2 months testing around I lost a bit my patience... sorry. I fear this will sometimes happen again with object sequences.
This will be a scene, I perhaps work on again at the end of all, when I have finished the rest of the film and increased my blender and Terragen skills.
Unfortunately many scenes will be of quite different quality because of the long time I am running this project. Some animations are finished and waiting since years to get their correct chronological place in the film... ::) ???
I really dig this, very well done
I have to say Doc that this is quite good. Did you say this is for a film you are doing? Fun putting together scenes isn't it? I love the backlit shot with the low sun, very good angle. One small thing you might do is add enough of a motion blur on the faster camera shot with the birds, looks a little unreal without it. First lady looks great. Maybe you mentioned this before, but do you render out elements to edit or is this just straight out of TG? Nicely done anyway!
I knew, something bothered me with the birds scene... you've got it! ... I hope I don't forget to re-render when it's time for the scene in the film chronology :)
All animations are TG-Rendered only. The animated objects are object sequences with one object per frame. (e.g. about 2400 sparrow-models :o 8) ::) ) It#s perhaps not the most elegant way but it's my way and somehow the heart of the project. Once ago I described it like this: I do something like building the Empire State Building only with matches and wood glue in 1:10 scale. Stupid idea - somehow - but no one stops me so far - so on ;)