Some 'borrowed' content from an earlier image. Working with the 'Path Tracer' is a real pleasure.
Great scene over all and a wonderful sky..well done man.
This is fabulous.
Very nice and calm. Love the colors.
A great render. The ground cover is very good.
I would love to see this in a sunset setting.
- Terje
Quote from: sjefen on December 10, 2018, 03:49:42 PM
A great render. The ground cover is very good.
I would love to see this in a sunset setting.
- Terje
Indeed, that
would be lovely I'll just bet!
I like the sky and the trees are excellent.
The back ground is 'ok' but I really do like that foreground! Nice!
Very nice! Good composition and feel. It is a bit too "blue" to me though. My 2 cents: Back off the blue sky density a bit, if you want the distance haze just use the haze... if you're going for more of the crisp, vivid blue sky look then you can change the color of the sky itself to a more intense color, but backing off the density will stop it from making the background mountains blue as well.
Another nice one, for sure. While the foreground dominates the scene, I actually particularly liked the clouds for some reason. A nice subtle appearance of warp. Well done.
- Oshyan
Great work again, Doug. You have such a talent for a natural distribution of plants (and other stuff). I must admit that I find the image a tad bleak, and agree about the slightly too bluish haze. The sky is wondrous indeed!
Nice view, very nice clouds and very very nice forground details :)
Great clouds and vegetation.
Great! Very natural.
Thanks folks! I guess this is from my "Blue" period (hey it worked for Picasso!). Wasn't that saturated blue on my monitor, but this one is 'finished', more an ongoing test of vegetation in the new renderer.
While this isn't possible in TG at present, here's a link to a wind test and seasonal transformation using the Oak Tree assets:
https://vimeo.com/240757245
Maybe someday. :)
Wow, lovely render and amazing video. The level of realism is astounding, each leaf moves independently and I don't see any repetition.
Oh wow! -- Oh Double WOW!
Absolutely convincing - never seen something so realistic!
But on the other side also absolutely unaffordable if you don't have exactly defined needs and usage times (software + library 2500 $ per year!)
If I had unlimited leisure time I would give it a try (to check if it is possible to export obj-sequences for TG ;) - that could work at least somehow via the assured compatibility with blender)
But at the moment I would risk renting it without using it... cheapest option at loss: 200$
Nice.
Or... $19 a month (cancellable in any given month) for use with free Unreal 4 (or $19 per month for free Unity or free with Lumberyard). You get the ST 7 & ST 8 modeler that is identical to ST Cinema 8, but with export limited to the Game Engine. Then after learning the program and building your assets (or purchasing and modifying base foliage assets) create however many variants of each species you like, then switch to the $200 for 3 months and export like crazy. That's my current plan.
Export as individual meshes using wind effects isn't really practical, but ST provides a couple of different formats to export the wind functions. Of course all the above game engines read those formats and the export into those engines is pretty simple. A great way to test the assets. I know there has been some past interest in importing wind motion thru the MDD format into TG, but I have no idea where that sits with Planetside's current roadmap.
We have MDD working but with the limitation that normals aren't calculated properly. We might release it with v4.4 with that caveat.
That's great to hear Matt.