I'm still playing with that FS masking thing on the grassy patches. I found that it also works well with object distributions. The same was used for the shrubbery. Most assuredly it is no good for displacements.
Lookin good Rich. My first epiphany with Fakestones was using a duplicate run thru a colour adjust to sharpen the contrast and used in a negative fashion to avoid having grass grow thru the fake stones...never considered using the mask alone without geometry as a pop distribution.
Murderously good clouds again :)
The whole composition is beautiful as well and I couldn't do the vegetation and ground better...