Started off as a woodland scene but I thought the flower color turned out really good so I focused in on that. Been a while since I played with depth of field.
Very nice! A bit dark imho.
Quote from: archonforest on March 04, 2019, 09:40:04 AM
Very nice! A bit dark imho.
Ditto! Very well done! Maybe lighten it a tad, not too much?
Upped the brightness a little. Must be a difference in monitors, doesn't seem particularly dark on my end. Glad y'all like it!
Very nice render! I think it's a bit subdued in tone as well, but it's very appealing nonetheless. Maybe some more reflections on the leaves and some highlighted ares (maybe even raindrops), can give it some 'sparkle'.
Absolutely marvelous!
Ulcos idea with the raindrops is really good, too!
Super image, ditto raindrops.
What I like best is the color scheme. Basically two colors, red and green and combinations of those two. Works very well.
Very nice! Is this the prairie rose tgo? DOF very well done! :)
Quote from: Dune on March 05, 2019, 01:54:30 AM
Very nice render! I think it's a bit subdued in tone as well, but it's very appealing nonetheless. Maybe some more reflections on the leaves and some highlighted ares (maybe even raindrops), can give it some 'sparkle'.
I remember the topic of raindrops or dew on leaves coming up a long time ago, thought it was interesting but never actually tried it out.Can't say I have much idea how to go about that other than maybe a map for the reflectivity?
luvsmusik - It is indeed the prairie rose!One of my favorite tgo's although I don't use it enough.
If it's one object in front you could try a population of raindrops, otherwise indeed a very small dotty mask with some bump and high reflectivity on the leaves.
Quote from: luvsmuzik on March 05, 2019, 08:49:02 AM
Very nice! Is this the prairie rose tgo? DOF very well done! :)
yup for sure. That's a model Walli made for me when he solicited models to make when he was bored...looking great here although in real life it's a bloody weed on the prairies, only good for a week when you harvest the petals to make Rose Wine...LOL
Beautiful! I like the dew idea if you can incorporate that.
Depth of field nicely separates the subject from the background. Beautiful rendering, though I agree it looks a bit dark. Highlights look fine but shadows are blocked up. If you didn't use path tracing, would you consider trying it? Might open up the shadows a bit.
So did a test on another object to try the raindrop idea. I ended up merging a raindrop texture onto the leaf picture to make a mask. Works okay, took some tweaking to get it looking semi natural.
2nd test, raindrop mask for the reflection and displacement, as well as a color image with drops to match. I think it works pretty well as a proof of concept. Unfortunately this way means 2 new images for each of the different leaves and petals, of which there are quite a few :'( wah wah wah
Is the rose a single object or population?
Also, I second Steve on testing with path tracing if you haven't already. I think it would add to this kind of image (and not just render time :D).
- Oshyan
Great proof of concept. You could try procedurally, which would be much faster to do, though maybe less nice. Haven't done that stuff in a while.
Very nice raindrops!
Perhaps less of them with some smaller ones like sprayed on the leaves.