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General => Terragen Discussion => Topic started by: surrealdan on March 21, 2019, 12:24:47 PM

Title: Blur painted shader mask
Post by: surrealdan on March 21, 2019, 12:24:47 PM
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!
Title: Re: Blur painted shader mask
Post by: bobbystahr on March 21, 2019, 12:31:26 PM
Quote from: surrealdan on March 21, 2019, 12:24:47 PM
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!

once you have the painted shader done apply it through a Distribution shade and fall off by height?

Also a transform shader after the Painted shader allows resizing to a certain amount, but not so much on rivers as resizing seems to move it around.
Title: Re: Blur painted shader mask
Post by: surrealdan on March 21, 2019, 12:44:47 PM
Distribution shader seems specific to height or slope. This is mostly to blur the actual mask no matter the slope.
Title: Re: Blur painted shader mask
Post by: WAS on March 21, 2019, 01:41:26 PM
The Painted Shader has built in flow and hardness (falloff) controls. Other than that, there is no way to blur the painted shader. I've asked for a blur shader for roster type things (like images).