Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!
Quote from: surrealdan on March 21, 2019, 12:24:47 PM
Hi, is there a way to blur or expand a painted shader mask? for example painting a river on a terrain and blurring to create a gradual fade to the shore. I currently use falloff on the paint options, but would be nice to have that option. Thanks!
once you have the painted shader done apply it through a Distribution shade and fall off by height?
Also a transform shader after the Painted shader allows resizing to a certain amount, but not so much on rivers as resizing seems to move it around.
Distribution shader seems specific to height or slope. This is mostly to blur the actual mask no matter the slope.
The Painted Shader has built in flow and hardness (falloff) controls. Other than that, there is no way to blur the painted shader. I've asked for a blur shader for roster type things (like images).