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General => Image Sharing => Topic started by: RichTwo on April 16, 2019, 10:22:49 PM

Title: Distant Ice World
Post by: RichTwo on April 16, 2019, 10:22:49 PM
Well.  Another of my otherworldly concepts.  Binary stellar system with a icy planet and a couple of largish others in the sky.  And I finally figured how to simulate what could be a frozen lake.  Rule one: Don't use the water shader.

Thanks for any comments and suggestions!

Title: Re: Distant Ice World
Post by: Dune on April 17, 2019, 02:16:02 AM
Nice and cold. You probably faked the icy shine by simple shape and color (adjust). The cracks would take the most time with RT reflections/water, but if you could mask those out, it'd be a lot faster. Won't be seen much anyway.
Title: Re: Distant Ice World
Post by: DocCharly65 on April 17, 2019, 10:25:55 AM
Very impressive and looking quite cold!
Title: Re: Distant Ice World
Post by: bobbystahr on April 17, 2019, 10:30:14 AM
Brrr, y got the feeling for sure...so how'd t do the ice then?
Title: Re: Distant Ice World
Post by: RichTwo on April 17, 2019, 11:06:28 AM
@ Ulco - actually the render at the size you see here (1400 X 787) with moderate anti-aliasing (6) took just over an hour.  So I get to keep the cracked surfaces. Yay!

@Bobby - the frozen "lake" is the lake shader with a PF node (could've also used SS I guess), very little displacement, Jordan's (WASasquatch) Cracks and Tension Fractures clip, finally a reflective shader, no ray tracing.

I am slowly learning a few hacks on my own to T4, and saving everything.

And if you'd like to see how it's done, I have posted it (clip file only) to File Sharing.  Go git you some of that.
Title: Re: Distant Ice World
Post by: bobbystahr on April 17, 2019, 05:19:04 PM
Quote from: Rich2 on April 17, 2019, 11:06:28 AM
@ Ulco - actually the render at the size you see here (1400 X 787) with moderate anti-aliasing (6) took just over an hour.  So I get to keep the cracked surfaces. Yay!

@Bobby - the frozen "lake" is the lake shader with a PF node (could've also used SS I guess), very little displacement, Jordan's (WASasquatch) Cracks and Tension Fractures clip, finally a reflective shader, no ray tracing.

I am slowly learning a few hacks on my own to T4, and saving everything.

And if you'd like to see how it's done, I have posted it (clip file only) to File Sharing.  Go git you some of that.

Cool, thanks for sharing, it's how I'm slowly learning as well...