Playing around with the strata and outcrops shader and the twist and shear shader.
After some hours it evolved to this:
An alpine scenery above the treeline, scarce vegetation, mostly eroded rock and debris.
Little (color) adjustments with Pixelmator.
It's a good start, and with TG2 through 4, nothing comes easy at first. I am sure there are ways to harness the (what's the right word...?) severity of the strata, yet I haven't found one to do it that suits my liking. Keep trying and good luck!
I rather like this. And despite the severity of the tilt and strata, it's actually realistic for some crazy places on Earth, like perhaps the Utah canyon areas I've visited before. :D
Though I don't know places like this, I like it :)
I'm fascinated by such landscapes, even if they don't exist...
Here is a former render made with Terragen 3: an entire "tilted" mountain range, perhaps in a parallel universe... ;)
BTW: They exist! :) ;)