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General => File Sharing => Rocks => Topic started by: WAS on June 30, 2019, 01:20:03 PM

Title: Old Coral by WASasquatch
Post by: WAS on June 30, 2019, 01:20:03 PM
Here is some old coral I was forced to make due to a issue with a PBR just not looking right (approximated from bitmap).

It has a mix between a smooth version of the coral surface, and the rough version to simulate wear.  Hopefully it looks good at high resolutions, I haven't received a test image back yet so I'm not sure. There is quite a lot of low-level detail.
Title: Re: Old Coral by WASasquatch
Post by: Stormlord on June 30, 2019, 02:13:43 PM
Very nice giveaway, THX!

STORMLORD
Title: Re: Old Coral by WASasquatch
Post by: luvsmuzik on August 06, 2019, 02:54:03 PM
Just found this! Thanks!
Title: Re: Old Coral by WASasquatch
Post by: luvsmuzik on August 06, 2019, 09:28:54 PM
I know you do not care.....increased rough displacement to 10 and hole displacement to -0.25.
Render time 3 hours but lots of reflection in that sand....I turned on your shaders lol.
Title: Re: Old Coral by WASasquatch
Post by: WAS on August 06, 2019, 09:37:09 PM
Quote from: luvsmuzik on August 06, 2019, 09:28:54 PMI know you do not care.....increased rough displacement to 10 and hole displacement to -0.25.
Render time 3 hours but lots of reflection in that sand....I turned on your shaders lol.
That's pretty cool, I like the shapes and it seems the maps all handled it nicely as I don't notice any immediate displacement tearing or hard edges.

PS I have a better sand reflection somewhere that is quicker and less wasteful. I'll try and locate it and share.
Title: Re: Old Coral by WASasquatch
Post by: N-drju on August 07, 2019, 04:54:14 AM
Nice model indeed. If one knows how to simulate underwater, it could be very handy. Do you plan to add some more shapes too?
Title: Re: Old Coral by WASasquatch
Post by: WAS on August 07, 2019, 05:15:52 AM
Quote from: N-drju on August 07, 2019, 04:54:14 AMNice model indeed. If one knows how to simulate underwater, it could be very handy. Do you plan to add some more shapes too?

It's currently just a surface texture I intended for beaches where old coral rocks and old reefs are eroding on the shoreline. But it could be applied to objects possibly. Though I'd think feeding it as a mesh displacer may be better though I am not sure as I have never been able to test the feature.